ROS C++ 代码:实现乌龟等边三角形编队
使用 ROS C++ 代码实现乌龟等边三角形编队
本代码示例演示了如何使用 ROS C++ 代码实现三个乌龟 A、B、C 形成等边三角形编队,键盘控制 A 运动时,B 和 C 始终保持等边三角形形状,边长为 1,且朝向一致。
C++ 代码
#include <ros/ros.h>
#include <geometry_msgs/Twist.h>
#include <turtlesim/Pose.h>
#include <math.h>
// 定义全局变量
turtlesim::Pose turtleA_pose;
turtlesim::Pose turtleB_pose;
turtlesim::Pose turtleC_pose;
// 定义回调函数,更新乌龟 A 的位置
void turtleAPoseCallback(const turtlesim::Pose::ConstPtr& msg)
{
turtleA_pose = *msg;
}
// 定义回调函数,更新乌龟 B 的位置
void turtleBPoseCallback(const turtlesim::Pose::ConstPtr& msg)
{
turtleB_pose = *msg;
}
// 定义回调函数,更新乌龟 C 的位置
void turtleCPoseCallback(const turtlesim::Pose::ConstPtr& msg)
{
turtleC_pose = *msg;
}
int main(int argc, char** argv)
{
// 初始化 ROS 节点
ros::init(argc, argv, "turtle_triangle");
// 创建节点句柄
ros::NodeHandle nh;
// 创建三只乌龟的速度控制器
ros::Publisher turtleA_vel_pub = nh.advertise<geometry_msgs::Twist>("/turtle1/cmd_vel", 10);
ros::Publisher turtleB_vel_pub = nh.advertise<geometry_msgs::Twist>("/turtle2/cmd_vel", 10);
ros::Publisher turtleC_vel_pub = nh.advertise<geometry_msgs::Twist>("/turtle3/cmd_vel", 10);
// 创建三只乌龟的位置订阅器
ros::Subscriber turtleA_pose_sub = nh.subscribe("/turtle1/pose", 10, turtleAPoseCallback);
ros::Subscriber turtleB_pose_sub = nh.subscribe("/turtle2/pose", 10, turtleBPoseCallback);
ros::Subscriber turtleC_pose_sub = nh.subscribe("/turtle3/pose", 10, turtleCPoseCallback);
// 设置循环的频率
ros::Rate loop_rate(10);
// 等待乌龟 A、B、C 的位置信息
while (ros::ok() && !(turtleA_pose.x > 0 && turtleB_pose.x > 0 && turtleC_pose.x > 0))
{
ros::spinOnce();
loop_rate.sleep();
}
// 定义常量
const double PI = 3.14159265358979323846;
const double SIDE_LENGTH = 1.0;
// 定义变量
double angle_AB = 0.0;
double angle_BC = 0.0;
double angle_CA = 0.0;
double distance_AB = 0.0;
double distance_BC = 0.0;
double distance_CA = 0.0;
// 进入循环
while (ros::ok())
{
// 计算三只乌龟之间的角度和距离
angle_AB = atan2(turtleB_pose.y - turtleA_pose.y, turtleB_pose.x - turtleA_pose.x);
angle_BC = atan2(turtleC_pose.y - turtleB_pose.y, turtleC_pose.x - turtleB_pose.x);
angle_CA = atan2(turtleA_pose.y - turtleC_pose.y, turtleA_pose.x - turtleC_pose.x);
distance_AB = sqrt(pow(turtleB_pose.y - turtleA_pose.y, 2) + pow(turtleB_pose.x - turtleA_pose.x, 2));
distance_BC = sqrt(pow(turtleC_pose.y - turtleB_pose.y, 2) + pow(turtleC_pose.x - turtleB_pose.x, 2));
distance_CA = sqrt(pow(turtleA_pose.y - turtleC_pose.y, 2) + pow(turtleA_pose.x - turtleC_pose.x, 2));
// 控制乌龟 A 移动
geometry_msgs::Twist turtleA_vel_msg;
turtleA_vel_msg.linear.x = 1.0;
turtleA_vel_msg.angular.z = 0.0;
turtleA_vel_pub.publish(turtleA_vel_msg);
// 控制乌龟 B 和 C 移动
if (fabs(distance_AB - SIDE_LENGTH) > 0.1)
{
geometry_msgs::Twist turtleB_vel_msg;
turtleB_vel_msg.linear.x = 0.5 * (distance_AB - SIDE_LENGTH);
turtleB_vel_msg.angular.z = 2.0 * (angle_AB - turtleB_pose.theta);
turtleB_vel_pub.publish(turtleB_vel_msg);
geometry_msgs::Twist turtleC_vel_msg;
turtleC_vel_msg.linear.x = 0.5 * (distance_BC - SIDE_LENGTH);
turtleC_vel_msg.angular.z = 2.0 * (angle_BC - turtleC_pose.theta);
turtleC_vel_pub.publish(turtleC_vel_msg);
}
else if (fabs(distance_BC - SIDE_LENGTH) > 0.1)
{
geometry_msgs::Twist turtleB_vel_msg;
turtleB_vel_msg.linear.x = 0.5 * (distance_AB - SIDE_LENGTH);
turtleB_vel_msg.angular.z = 2.0 * (angle_AB - turtleB_pose.theta);
turtleB_vel_pub.publish(turtleB_vel_msg);
geometry_msgs::Twist turtleC_vel_msg;
turtleC_vel_msg.linear.x = 0.5 * (distance_CA - SIDE_LENGTH);
turtleC_vel_msg.angular.z = 2.0 * (angle_CA - turtleC_pose.theta);
turtleC_vel_pub.publish(turtleC_vel_msg);
}
else if (fabs(distance_CA - SIDE_LENGTH) > 0.1)
{
geometry_msgs::Twist turtleB_vel_msg;
turtleB_vel_msg.linear.x = 0.5 * (distance_BC - SIDE_LENGTH);
turtleB_vel_msg.angular.z = 2.0 * (angle_BC - turtleB_pose.theta);
turtleB_vel_pub.publish(turtleB_vel_msg);
geometry_msgs::Twist turtleC_vel_msg;
turtleC_vel_msg.linear.x = 0.5 * (distance_CA - SIDE_LENGTH);
turtleC_vel_msg.angular.z = 2.0 * (angle_CA - turtleC_pose.theta);
turtleC_vel_pub.publish(turtleC_vel_msg);
}
else
{
geometry_msgs::Twist turtleB_vel_msg;
turtleB_vel_msg.linear.x = 0.0;
turtleB_vel_msg.angular.z = 0.0;
turtleB_vel_pub.publish(turtleB_vel_msg);
geometry_msgs::Twist turtleC_vel_msg;
turtleC_vel_msg.linear.x = 0.0;
turtleC_vel_msg.angular.z = 0.0;
turtleC_vel_pub.publish(turtleC_vel_msg);
}
// 循环处理 ROS 消息
ros::spinOnce();
// 按照循环频率延时
loop_rate.sleep();
}
return 0;
}
CMakeLists.txt 文件
cmake_minimum_required(VERSION 2.8.3)
project(turtle_triangle)
find_package(catkin REQUIRED COMPONENTS
roscpp
turtlesim
geometry_msgs
)
catkin_package(
INCLUDE_DIRS include
LIBRARIES turtle_triangle
CATKIN_DEPENDS roscpp turtlesim geometry_msgs
)
include_directories(
include
${catkin_INCLUDE_DIRS}
)
add_executable(turtle_triangle src/turtle_triangle.cpp)
target_link_libraries(turtle_triangle
${catkin_LIBRARIES}
)
说明:
- 代码中使用了
turtlesim包提供的乌龟仿真环境,以及geometry_msgs包提供的速度和位置信息。 - 乌龟 A 的运动由键盘控制,代码中的循环不断更新乌龟 B 和 C 的速度,使它们始终保持等边三角形形状。
CMakeLists.txt文件指定了项目的依赖包和编译规则。
运行步骤:
- 在 ROS 环境中编译并运行该代码。
- 使用键盘控制乌龟 A 的运动,观察乌龟 B 和 C 的编队变化。
注意:
- 代码中的
SIDE_LENGTH常量定义了等边三角形的边长。 - 代码中使用了
fabs()函数来判断距离是否接近目标值。 - 代码中使用的角度和距离计算方法可以根据实际情况进行调整。
相关资源:
原文地址: https://www.cveoy.top/t/topic/joZw 著作权归作者所有。请勿转载和采集!