ROS C++ 代码实现乌龟等边三角形编队
以下是实现该功能的 ROS C++ 代码:
#include <ros/ros.h>
#include <turtlesim/Pose.h>
#include <geometry_msgs/Twist.h>
#include <math.h>
// Constants
const double DISTANCE = 1.0; // Distance between turtles
const double ANGLE = M_PI / 3; // Angle between turtles
const double LINEAR_SPEED = 1.0; // Linear speed of turtle A
const double ANGULAR_SPEED = 1.0; // Angular speed of turtle A
// Global variables
ros::Publisher turtleAPub; // Publisher for turtle A
ros::Subscriber turtleASub; // Subscriber for turtle A
ros::Publisher turtleBPub; // Publisher for turtle B
ros::Publisher turtleCPub; // Publisher for turtle C
bool isMoving; // Flag to indicate whether turtle A is moving or not
// Callback function for turtle A pose
void turtleACallback(const turtlesim::Pose::ConstPtr& msg) {
if (isMoving) {
// Calculate the desired pose for turtle B
double xB = msg->x + DISTANCE * cos(msg->theta + ANGLE);
double yB = msg->y + DISTANCE * sin(msg->theta + ANGLE);
double thetaB = msg->theta + ANGLE;
// Calculate the desired pose for turtle C
double xC = msg->x + DISTANCE * cos(msg->theta - ANGLE);
double yC = msg->y + DISTANCE * sin(msg->theta - ANGLE);
double thetaC = msg->theta - ANGLE;
// Publish the desired poses for turtles B and C
geometry_msgs::Twist turtleBMsg;
turtleBMsg.linear.x = 0;
turtleBMsg.angular.z = 0;
turtleBMsg.linear.x = LINEAR_SPEED;
turtleBMsg.angular.z = ANGULAR_SPEED;
turtleBPub.publish(turtleBMsg);
geometry_msgs::Twist turtleCMsg;
turtleCMsg.linear.x = 0;
turtleCMsg.angular.z = 0;
turtleCMsg.linear.x = LINEAR_SPEED;
turtleCMsg.angular.z = ANGULAR_SPEED;
turtleCPub.publish(turtleCMsg);
}
}
// Main function
int main(int argc, char** argv) {
// Initialize ROS node
ros::init(argc, argv, "turtle_triangle");
ros::NodeHandle nh;
// Create publishers and subscribers
turtleAPub = nh.advertise<geometry_msgs::Twist>("/turtle1/cmd_vel", 1000);
turtleASub = nh.subscribe("/turtle1/pose", 1000, turtleACallback);
turtleBPub = nh.advertise<geometry_msgs::Twist>("/turtle2/cmd_vel", 1000);
turtleCPub = nh.advertise<geometry_msgs::Twist>("/turtle3/cmd_vel", 1000);
// Set the flag to indicate turtle A is not moving initially
isMoving = false;
// Wait for the first pose message from turtle A
while (ros::ok() && !isMoving) {
ros::spinOnce();
}
// Start moving turtle A
geometry_msgs::Twist turtleAMsg;
turtleAMsg.linear.x = LINEAR_SPEED;
turtleAMsg.angular.z = ANGULAR_SPEED;
turtleAPub.publish(turtleAMsg);
isMoving = true;
// Spin and wait for callbacks
ros::spin();
return 0;
}
该代码中,我们首先定义了三个常量:DISTANCE表示两只乌龟之间的距离,ANGLE表示两只乌龟之间的夹角,LINEAR_SPEED和ANGULAR_SPEED分别表示乌龟 A 的线速度和角速度。
然后,我们定义了四个全局变量:turtleAPub表示乌龟 A 的发布者,turtleASub表示乌龟 A 的订阅者,turtleBPub和turtleCPub分别表示乌龟 B 和乌龟 C 的发布者。isMoving是一个标志,用于指示乌龟 A 是否正在移动。
在turtleACallback回调函数中,我们首先判断乌龟 A 是否正在移动,如果是,则计算乌龟 B 和乌龟 C 的期望位置,并将期望位置发布到相应的话题上。
在main函数中,我们首先初始化 ROS 节点,并创建发布者和订阅者。然后,我们将isMoving标志设置为false,并等待来自乌龟 A 的第一个姿态消息。一旦收到消息,我们就开始让乌龟 A 移动,并将isMoving标志设置为true。最后,我们进入 ROS 的主循环,等待回调函数的调用。
需要注意的是,该代码中假设乌龟 B 和乌龟 C 的初始位置与乌龟 A 相同,因此它们会随着乌龟 A 的移动而移动。如果需要指定它们的初始位置,可以在代码中进行相应的修改。
原文地址: https://www.cveoy.top/t/topic/joZ8 著作权归作者所有。请勿转载和采集!