ROS C++ 编写的乌龟编队控制代码 - 保持等边三角形
以下是基于 ROS Kinetic 版本的代码实现:
#include <ros/ros.h>
#include <geometry_msgs/Twist.h>
#include <turtlesim/Spawn.h>
// 初始位置和速度
const float INIT_X = 2.0;
const float INIT_Y = 2.0;
const float INIT_VEL = 1.0;
// 控制参数
const float LINEAR_SPEED = 1.0;
const float ANGULAR_SPEED = 1.0;
const float DISTANCE = 1.0;
// 乌龟运动方向
enum Direction {
UP,
DOWN,
LEFT,
RIGHT
};
// 乌龟状态
struct TurtleState {
float x;
float y;
float theta;
};
// 计算两点之间的距离
float distance(float x1, float y1, float x2, float y2) {
return sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2));
}
// 获取乌龟状态
TurtleState getTurtleState(const turtlesim::Pose& pose) {
TurtleState state;
state.x = pose.x;
state.y = pose.y;
state.theta = pose.theta;
return state;
}
// 控制乌龟运动
void controlTurtle(ros::Publisher& pub, const TurtleState& leader, const TurtleState& follower) {
geometry_msgs::Twist msg;
float d = distance(leader.x, leader.y, follower.x, follower.y);
float angle = atan2(leader.y - follower.y, leader.x - follower.x) - follower.theta;
if (d < DISTANCE) {
msg.linear.x = 0.0;
msg.angular.z = 0.0;
} else {
msg.linear.x = LINEAR_SPEED;
msg.angular.z = ANGULAR_SPEED * angle;
}
pub.publish(msg);
}
int main(int argc, char** argv) {
// 初始化ROS节点
ros::init(argc, argv, "turtle_control");
ros::NodeHandle nh;
// 创建乌龟A
ros::ServiceClient spawnClient = nh.serviceClient<turtlesim::Spawn>("/spawn");
turtlesim::Spawn::Request req;
turtlesim::Spawn::Response resp;
req.x = INIT_X;
req.y = INIT_Y;
req.theta = 0.0;
req.name = "turtleA";
spawnClient.call(req, resp);
// 创建乌龟B和C
req.x = INIT_X - DISTANCE * sqrt(3) / 2;
req.y = INIT_Y + DISTANCE / 2;
req.theta = M_PI / 3;
req.name = "turtleB";
spawnClient.call(req, resp);
req.x = INIT_X + DISTANCE * sqrt(3) / 2;
req.y = INIT_Y + DISTANCE / 2;
req.theta = -M_PI / 3;
req.name = "turtleC";
spawnClient.call(req, resp);
// 获取乌龟A、B、C的控制器
ros::Publisher pubA = nh.advertise<geometry_msgs::Twist>("/turtleA/cmd_vel", 1);
ros::Publisher pubB = nh.advertise<geometry_msgs::Twist>("/turtleB/cmd_vel", 1);
ros::Publisher pubC = nh.advertise<geometry_msgs::Twist>("/turtleC/cmd_vel", 1);
// 获取乌龟A、B、C的状态
ros::Subscriber subA = nh.subscribe("/turtleA/pose", 1, [&](const turtlesim::Pose& pose) {
TurtleState state = getTurtleState(pose);
controlTurtle(pubB, state, getTurtleState(turtlesim::Pose()));
controlTurtle(pubC, state, getTurtleState(turtlesim::Pose()));
});
ros::Subscriber subB = nh.subscribe("/turtleB/pose", 1, [&](const turtlesim::Pose& pose) {
TurtleState state = getTurtleState(pose);
controlTurtle(pubA, state, getTurtleState(turtlesim::Pose()));
controlTurtle(pubC, state, getTurtleState(turtlesim::Pose()));
});
ros::Subscriber subC = nh.subscribe("/turtleC/pose", 1, [&](const turtlesim::Pose& pose) {
TurtleState state = getTurtleState(pose);
controlTurtle(pubA, state, getTurtleState(turtlesim::Pose()));
controlTurtle(pubB, state, getTurtleState(turtlesim::Pose()));
});
// 循环执行ROS节点
ros::spin();
return 0;
}
代码解析:
- 首先,我们定义了三个常量,分别表示乌龟的初始位置和速度、控制参数以及编队距离。
- 然后,我们定义了一个枚举类型
Direction,表示乌龟的运动方向。 - 接着,我们定义了一个结构体
TurtleState,表示乌龟的状态,包括位置和朝向。 - 我们定义了一个函数
distance,用于计算两点之间的距离。 - 我们定义了一个函数
getTurtleState,用于获取乌龟的状态。 - 我们定义了一个函数
controlTurtle,用于控制乌龟的运动。该函数接受三个参数,分别为领航乌龟的状态、跟随乌龟的状态以及控制器。该函数首先计算跟随乌龟和领航乌龟之间的距离和角度差,然后根据控制参数计算出线速度和角速度,最后发布控制指令。 - 在主函数中,我们首先初始化ROS节点,并创建三只乌龟A、B、C。乌龟A的初始位置为(2, 2),乌龟B和C的初始位置分别为A的左右两侧,距离为1,且朝向一致。
- 然后,我们获取三只乌龟的控制器和状态,并分别订阅它们的位姿信息。当接收到位姿信息时,我们根据乌龟的状态和领航乌龟的状态计算出控制指令,并发布给跟随乌龟的控制器。
- 最后,我们循环执行ROS节点。
原文地址: https://www.cveoy.top/t/topic/jo0q 著作权归作者所有。请勿转载和采集!