给代码加注释class Canvas extends JComponent private static final long serialVersionUID = 1L; protected void paintComponentGraphics g superpaintComponentg; Graphics2D g2 = Graphics2D
// 创建一个名为Canvas的类,继承自JComponent类 class Canvas extends JComponent { // 序列版本号,用于反序列化时的版本一致性验证 private static final long serialVersionUID = 1L;
// 重写父类的paintComponent方法,用于绘制组件的外观
protected void paintComponent(Graphics g)
{
// 调用父类的paintComponent方法,确保组件的外观能够正确绘制
super.paintComponent(g);
// 将Graphics对象转换为Graphics2D对象,以便使用更多的绘图功能
Graphics2D g2 = (Graphics2D) g;
// 遍历GameWindow类中的二维数组space
for (int i = 0; i < GameWindow.VERTICAL_NODES; i ++)
{
for (int j = 0; j < GameWindow.HORIZON_NODES; j ++)
{
// 如果二维数组中的元素不等于0,则绘制一个实心矩形
if (GameWindow.space[i][j] != 0)
g2.fillRect(j * 20, i * 20, 20, 20);
}
}
}
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