用python写一个弹窗飞机大战游戏
下面是一个使用Python编写的简单的弹窗飞机大战游戏的示例代码:
import pygame
import random
# 初始化游戏
pygame.init()
# 设置游戏窗口大小
screen_width, screen_height = 480, 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("飞机大战")
# 加载背景图片
background = pygame.image.load("background.png")
# 加载玩家飞机图片
player_img = pygame.image.load("player.png")
player_rect = player_img.get_rect()
player_rect.centerx = screen_width // 2
player_rect.bottom = screen_height - 10
# 加载敌机图片
enemy_img = pygame.image.load("enemy.png")
enemies = []
enemy_speed = 1
enemy_interval = 50
last_enemy_time = pygame.time.get_ticks()
# 加载子弹图片
bullet_img = pygame.image.load("bullet.png")
bullets = []
bullet_speed = 3
bullet_interval = 200
last_bullet_time = pygame.time.get_ticks()
# 游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 移动玩家飞机
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player_rect.x -= 3
if keys[pygame.K_RIGHT]:
player_rect.x += 3
if keys[pygame.K_UP]:
player_rect.y -= 3
if keys[pygame.K_DOWN]:
player_rect.y += 3
# 控制玩家飞机在游戏窗口内移动
if player_rect.left < 0:
player_rect.left = 0
if player_rect.right > screen_width:
player_rect.right = screen_width
if player_rect.top < 0:
player_rect.top = 0
if player_rect.bottom > screen_height:
player_rect.bottom = screen_height
# 发射子弹
current_time = pygame.time.get_ticks()
if current_time - last_bullet_time > bullet_interval:
last_bullet_time = current_time
bullet_rect = bullet_img.get_rect()
bullet_rect.centerx = player_rect.centerx
bullet_rect.bottom = player_rect.top
bullets.append(bullet_rect)
# 移动子弹
for bullet_rect in bullets:
bullet_rect.y -= bullet_speed
if bullet_rect.bottom < 0:
bullets.remove(bullet_rect)
# 生成敌机
if current_time - last_enemy_time > enemy_interval:
last_enemy_time = current_time
enemy_rect = enemy_img.get_rect()
enemy_rect.x = random.randint(0, screen_width - enemy_rect.width)
enemy_rect.y = -enemy_rect.height
enemies.append(enemy_rect)
# 移动敌机
for enemy_rect in enemies:
enemy_rect.y += enemy_speed
if enemy_rect.top > screen_height:
enemies.remove(enemy_rect)
# 检测子弹和敌机的碰撞
for bullet_rect in bullets:
for enemy_rect in enemies:
if bullet_rect.colliderect(enemy_rect):
bullets.remove(bullet_rect)
enemies.remove(enemy_rect)
# 绘制游戏界面
screen.blit(background, (0, 0))
screen.blit(player_img, player_rect)
for bullet_rect in bullets:
screen.blit(bullet_img, bullet_rect)
for enemy_rect in enemies:
screen.blit(enemy_img, enemy_rect)
# 更新屏幕显示
pygame.display.flip()
# 退出游戏
pygame.quit()
请注意,上述代码中使用的图片文件需要与代码文件在同一目录下,并且命名为background.png、player.png、enemy.png和bullet.png。此外,你还可以根据自己的需求修改游戏窗口大小、飞机和子弹的速度、生成敌机的间隔等参数
原文地址: https://www.cveoy.top/t/topic/iwFC 著作权归作者所有。请勿转载和采集!