using UnityEngine;using UnityEngineUI;public class CircleButton MonoBehaviour public bool isSolid = false; public static CircleButton selectedButton = null; private Image buttonImage; pri
要改变按钮的图片,可以通过修改buttonImage.sprite属性来实现。修改后的代码如下:
using UnityEngine;
using UnityEngine.UI;
public class CircleButton : MonoBehaviour
{
public bool isSolid = false;
public static CircleButton selectedButton = null;
private Image buttonImage;
public Sprite solidSprite; // 实心样式的图片
public Sprite normalSprite; // 正常样式的图片
private void Start()
{
buttonImage = GetComponent<Image>();
}
public void OnButtonClick()
{
if (isSolid)
{
// 恢复原状
isSolid = false;
buttonImage.sprite = normalSprite;
selectedButton = null;
}
else
{
// 切换为实心样式
if (selectedButton != null)
{
selectedButton.isSolid = false;
selectedButton.buttonImage.sprite = selectedButton.normalSprite;
}
isSolid = true;
buttonImage.sprite = solidSprite;
selectedButton = this;
}
}
}
这样,在CircleButton脚本中添加了两个公共Sprite类型的变量solidSprite和normalSprite,分别代表实心样式的图片和正常样式的图片。在OnButtonClick方法中,通过修改buttonImage.sprite属性来改变按钮的图片。当按钮被选中时,使用solidSprite作为按钮的图片;当按钮恢复原状时,使用normalSprite作为按钮的图片
原文地址: https://www.cveoy.top/t/topic/ilNL 著作权归作者所有。请勿转载和采集!