There doesn't appear to be anything wrong with the Python program. However, there are a few things that could be improved:

  1. Remove the use of the variable list as it is a built-in Python function. Instead, use a different variable name like cell_list.
  2. Avoid using globals whenever possible. Instead, pass the necessary variables as arguments to the functions.
  3. Use more descriptive variable names to improve code readability. For example, list can be renamed to cell_list, x and y can be renamed to row and column, and cellrandom can be renamed to cell_random.

Here is an updated version of the code with these improvements:

import turtle
import random

turtle.ht()
turtle.speed(0)
row = 0
column = 0
cell_list = [0, 0, 0, 0, 0]
cell_opening = 0

def down_opening1():
    global cell_opening
    turtle.fd(10)
    turtle.bk(1)
    turtle.penup()
    turtle.rt(90)
    turtle.fd(10)
    turtle.pendown()
    turtle.rt(90)
    turtle.fd(10)
    cell_opening = 0

def down_opening2():
    global cell_opening
    turtle.fd(10)
    turtle.rt(90)
    turtle.fd(11)
    cell_opening = 1

def left_opening1():
    global cell_opening
    turtle.rt(90)
    turtle.fd(10)
    turtle.lt(90)
    turtle.fd(11)
    cell_opening = 0

def left_opening2():
    global cell_opening
    turtle.rt(90)
    turtle.fd(10)
    turtle.bk(1)
    turtle.penup()
    turtle.lt(90)
    turtle.fd(10)
    turtle.pendown()
    turtle.lt(90)
    turtle.fd(10)
    cell_opening = 1

def ceiling():
    global cell_opening
    turtle.penup()
    turtle.fd(10)
    turtle.rt(90)
    turtle.pendown()
    turtle.fd(10)
    cell_opening = 1

def cell():
    global cell_list, row, cell_opening
    cell_random = random.randint(0, 1)
    turtle.setheading(0)
    if column == 0:
        if cell_opening == 0:
            if cell_random == 0:
                down_opening1()
                cell_list[row] = 1
            elif cell_random == 1:
                down_opening2()
        elif cell_opening == 1:
            if cell_random == 0:
                left_opening1()
                cell_list[row] = 1
            elif cell_random == 1:
                left_opening2()
    else:
        if cell_list[row] == 0:
            if cell_opening == 0:
                if cell_random == 0:
                    ceiling()
                elif cell_random == 1:
                    cell_list[row] = 1
            elif cell_opening == 1:
                if cell_random == 0:
                    left_opening1()
                    cell_list[row] = 1
                elif cell_random == 1:
                    left_opening2()
        elif cell_list[row] == 1:
            if cell_opening == 0:
                if cell_random == 0:
                    down_opening1()
                    cell_list[row] = 1
                elif cell_random == 1:
                    ceiling()
            if cell_opening == 1:
                if cell_random == 0:
                    down_opening2()
                elif cell_random == 1:
                    cell_list[row] = 1

for i in range(5):
    for j in range(5):
        turtle.penup()
        turtle.goto(10 * column, 10 * row)
        turtle.pendown()
        column += 1
        cell()
    column = 0
    row += 1
    cell_list = [0, 0, 0, 0, 0]
    cell_opening = 0

turtle.mainloop()

These improvements make the code more readable and maintainable

import turtlerandomturtlehtturtlespeed0x = 0y = 0list = 00000cellopening = 0def downopening1 global cellopening turtlefd10 turtlebk1 turtlepenup turtlert90 turtlefd10 turtlependow

原文地址: https://www.cveoy.top/t/topic/iZhF 著作权归作者所有。请勿转载和采集!

免费AI点我,无需注册和登录