要将提示信息显示在错误窗口中,您可以在ConsoleWindow方法中添加一个条件语句来检查日志的类型是否为错误(Error)类型。如果是错误类型,您可以使用GUILayout.Label方法将日志消息显示为错误。

以下是修改后的ConsoleWindow方法的示例代码:

void ConsoleWindow(int windowID)
{
    currentFilterType = (LogFilterType)GUILayout.SelectionGrid((int)currentFilterType, new string[] { "All", "Log", "Warning", "Error", "Exception" }, 5);
    scrollPosition = GUILayout.BeginScrollView(scrollPosition);

    // Iterate through the recorded logs.
    for (int i = 0; i < logs.Count; i++)
    {
        var log = logs[i];

        if (currentFilterType == LogFilterType.All || log.type.ToString() == currentFilterType.ToString())
        {
            // Combine identical messages if collapse option is chosen.
            if (collapse)
            {
                var messageSameAsPrevious = i > 0 && log.message == logs[i - 1].message;

                if (messageSameAsPrevious)
                {
                    continue;
                }
            }

            GUI.contentColor = logTypeColors[log.type];
            if (log.type == LogType.Error) // Check if log type is Error
            {
                GUILayout.Label(log.message);
            }
            else if (log.type == LogType.Exception)
            {
                GUILayout.Label(log.message + "\n<i><color=white>" + log.stackTrace + "</color></i>");
            }
            else
            {
                GUILayout.Label(log.message);
            }
        }
    }

    GUILayout.EndScrollView();

    GUI.contentColor = Color.white;

    GUILayout.BeginHorizontal();

    if (GUILayout.Button(clearLabel))
    {
        logs.Clear();
    }

    if (GUILayout.Button(collapseLabel))
    {
        collapse = !collapse;
    }

    GUILayout.EndHorizontal();

    // Allow the window to be dragged by its title bar.
    //GUI.DragWindow(titleBarRect);
}

在此示例中,我们添加了一个条件语句来检查日志类型是否为错误类型(LogType.Error)。如果是错误类型,我们使用GUILayout.Label方法将日志消息显示为错误。

现在,当您运行项目并打开控制台窗口时,只有错误类型的日志消息会显示在错误窗口中

using SystemCollectionsGeneric;using UnityEngine; summary A console to display Unitys debug logs in-game summarypublic class te MonoBehaviour public enum LogFilterType All Log

原文地址: https://www.cveoy.top/t/topic/iCG1 著作权归作者所有。请勿转载和采集!

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