用Java写一个Bukkit1201 玩家不是OP的时候 可以打开箱子但是不能拿出箱子物品和放入物品SHIFT+右键也不能放入 中文注释
以下是使用Java编写的Bukkit插件,当玩家不是OP时,可以打开箱子但不能拿出物品和放入物品,同时SHIFT+右键也不能放入物品。注释为中文。
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.block.Chest;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryOpenEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
public class NoChestManipulation extends JavaPlugin implements Listener {
@Override
public void onEnable() {
getServer().getPluginManager().registerEvents(this, this);
}
@EventHandler
public void onInventoryOpen(InventoryOpenEvent event) {
Player player = (Player) event.getPlayer();
if (!player.isOp()) {
Inventory inventory = event.getInventory();
if (inventory.getHolder() instanceof Chest) {
event.setCancelled(true);
}
}
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
if (!player.isOp()) {
Inventory clickedInventory = event.getClickedInventory();
if (clickedInventory != null && clickedInventory.getHolder() instanceof Chest) {
event.setCancelled(true);
}
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
if (!player.isOp()) {
Block clickedBlock = event.getClickedBlock();
if (clickedBlock != null && clickedBlock.getType() == Material.CHEST) {
BlockState blockState = clickedBlock.getState();
if (blockState instanceof Chest) {
Chest chest = (Chest) blockState;
Inventory chestInventory = chest.getInventory();
if (chestInventory != null) {
event.setCancelled(true);
}
}
}
}
}
}
请确保你的项目中已经包含了Bukkit API的依赖,并将以上代码放入你的插件主类中。这个插件将会阻止非OP玩家打开箱子并且无法拿出物品或放入物品,同时SHIFT+右键也不能放入物品。
原文地址: https://www.cveoy.top/t/topic/iAam 著作权归作者所有。请勿转载和采集!