用Java写一个Bukkit1201 玩家不是OP的时候 可以打开箱子但是不能拿出箱子物品和放入物品 中文注释
以下是用Java编写的一个Bukkit插件,当玩家不是OP时,可以打开箱子,但是不能拿出箱子物品和放入物品。注释中的内容为中文。
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryOpenEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
public class NoChestInteraction extends JavaPlugin implements Listener {
@Override
public void onEnable() {
getServer().getPluginManager().registerEvents(this, this);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (command.getName().equalsIgnoreCase("nochest")) {
if (sender instanceof Player) {
Player player = (Player) sender;
if (player.isOp()) {
player.sendMessage("你是OP,可以打开箱子并进行交互。");
} else {
player.sendMessage("你不是OP,只能打开箱子,但不能进行交互。");
}
return true;
}
}
return false;
}
@EventHandler
public void onInventoryOpen(InventoryOpenEvent event) {
Player player = (Player) event.getPlayer();
if (!player.isOp()) {
Inventory inventory = event.getInventory();
if (inventory != null && inventory.getType() == InventoryType.CHEST) {
event.setCancelled(true);
}
}
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
if (!player.isOp()) {
Inventory inventory = event.getInventory();
if (inventory != null && inventory.getType() == InventoryType.CHEST) {
event.setCancelled(true);
ItemStack clickedItem = event.getCurrentItem();
if (clickedItem != null && clickedItem.getType() != Material.AIR) {
player.sendMessage("你不能拿出箱子物品或放入物品。");
}
}
}
}
}
请注意,这只是一个简单的示例插件,可能需要根据你的具体需求进行修改和扩展。
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