以下是用Java编写的一个Bukkit插件,当玩家不是OP时,可以打开箱子,但是不能拿出箱子物品和放入物品。注释中的内容为中文。

import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryOpenEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;

public class NoChestInteraction extends JavaPlugin implements Listener {

    @Override
    public void onEnable() {
        getServer().getPluginManager().registerEvents(this, this);
    }

    @Override
    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
        if (command.getName().equalsIgnoreCase("nochest")) {
            if (sender instanceof Player) {
                Player player = (Player) sender;
                if (player.isOp()) {
                    player.sendMessage("你是OP,可以打开箱子并进行交互。");
                } else {
                    player.sendMessage("你不是OP,只能打开箱子,但不能进行交互。");
                }
                return true;
            }
        }
        return false;
    }

    @EventHandler
    public void onInventoryOpen(InventoryOpenEvent event) {
        Player player = (Player) event.getPlayer();
        if (!player.isOp()) {
            Inventory inventory = event.getInventory();
            if (inventory != null && inventory.getType() == InventoryType.CHEST) {
                event.setCancelled(true);
            }
        }
    }

    @EventHandler
    public void onInventoryClick(InventoryClickEvent event) {
        Player player = (Player) event.getWhoClicked();
        if (!player.isOp()) {
            Inventory inventory = event.getInventory();
            if (inventory != null && inventory.getType() == InventoryType.CHEST) {
                event.setCancelled(true);
                ItemStack clickedItem = event.getCurrentItem();
                if (clickedItem != null && clickedItem.getType() != Material.AIR) {
                    player.sendMessage("你不能拿出箱子物品或放入物品。");
                }
            }
        }
    }
}

请注意,这只是一个简单的示例插件,可能需要根据你的具体需求进行修改和扩展。

用Java写一个Bukkit1201 玩家不是OP的时候 可以打开箱子但是不能拿出箱子物品和放入物品 中文注释

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