const context = canvasElgetContext2d; const dpr = windowdevicePixelRatio 1 const bsr = contextwebkitBackingStorePixelRatio contextmozBackingStorePixelRatio
This code snippet is setting up the canvas element to render a PDF page.
Here's a breakdown of what each line does:
-
const context = canvasEl.getContext("2d");: Get the 2D rendering context of the canvas element. -
const dpr = window.devicePixelRatio || 1: Get the device pixel ratio of the window or default to 1. -
const bsr = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1;: Get the backing store pixel ratio from the rendering context or default to 1. -
const outputScale = dpr / bsr;: Calculate the output scale by dividing the device pixel ratio by the backing store pixel ratio. -
const deviceWidth = window.screen.width;: Get the width of the device screen. -
const deviceHeight = window.screen.height;: Get the height of the device screen. -
canvasEl.width = 595;: Set the width of the canvas element to 595 pixels. -
canvasEl.height = 842;: Set the height of the canvas element to 842 pixels. -
var scale = canvasEl.width / page.getViewport({scale: 1}).width;: Calculate the scale factor based on the width of the canvas element and the width of the PDF page viewport at scale 1. -
var viewport = page.getViewport({scale}): Get the viewport of the PDF page using the calculated scale factor. -
const renderContext = { canvasContext: context, viewport };: Create a render context object with the canvas context and the viewport. -
page.render(renderContext);: Render the PDF page onto the canvas using the render context.
原文地址: https://www.cveoy.top/t/topic/i8Sh 著作权归作者所有。请勿转载和采集!