Use of overloaded operator == is ambiguous with operand types cocos2dextensionCCSafeObjectcocos2dNode and cocos2dextensionCCSafeObjectcocos2dNode
The error message "Use of overloaded operator '==' is ambiguous" typically occurs when there are multiple overloaded versions of the '==' operator that can be applied to the operands. In this case, the operands are of type 'cocos2d::extension::CCSafeObjectcocos2d::Node', and the compiler is unable to determine which version of the '==' operator to use.
To resolve this issue, you can explicitly define the '==' operator for the 'cocos2d::extension::CCSafeObjectcocos2d::Node' class, or you can use a different method to compare the objects.
Here is an example of how you can define the '==' operator for the 'cocos2d::extension::CCSafeObjectcocos2d::Node' class:
namespace cocos2d {
namespace extension {
template<typename T>
bool operator==(const CCSafeObject<T>& obj1, const CCSafeObject<T>& obj2) {
// Your comparison logic goes here
return obj1.get() == obj2.get();
}
}
}
Alternatively, you can use a different comparison method, such as comparing the underlying pointers directly:
cocos2d::extension::CCSafeObject<cocos2d::Node> obj1;
cocos2d::extension::CCSafeObject<cocos2d::Node> obj2;
if (obj1.get() == obj2.get()) {
// Objects are equal
} else {
// Objects are not equal
}
By explicitly defining the '==' operator or using a different comparison method, you can resolve the ambiguity and avoid the error.
原文地址: https://www.cveoy.top/t/topic/i75w 著作权归作者所有。请勿转载和采集!