在Spigot插件中创建一个向指定方向飞行的火焰弹,可以按照以下步骤进行:

  1. 创建一个继承自Fireball的自定义实体类,命名为CustomFireball。
import org.bukkit.entity.Fireball;

public class CustomFireball extends Fireball {

    public CustomFireball(Location loc, Vector direction) {
        super(((CraftWorld)loc.getWorld()).getHandle(), null, direction.getX(), direction.getY(), direction.getZ());
        this.setPosition(loc.getX(), loc.getY(), loc.getZ());
    }
    
    // 实现爆炸逻辑
    @Override
    protected void a(MovingObjectPosition movingobjectposition) {
        // 获取爆炸位置
        Location explosionLoc = new Location(world.getWorld(), movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
        // 获取周围方块
        List<Block> surroundingBlocks = explosionLoc.getWorld().getNearbyBlocks(explosionLoc, 2);
        
        // 破坏周围方块
        for (Block block : surroundingBlocks) {
            if (block.getType() != Material.AIR) {
                block.setType(Material.AIR);
            }
        }
        
        // 伤害周围生物
        List<Entity> surroundingEntities = explosionLoc.getWorld().getNearbyEntities(explosionLoc, 2, 2, 2);
        for (Entity entity : surroundingEntities) {
            if (entity instanceof LivingEntity) {
                ((LivingEntity) entity).damage(5);
            }
        }
        
        // 执行默认爆炸逻辑
        super.a(movingobjectposition);
    }
    
}
  1. 在你的插件主类中创建一个方法来生成火焰弹。
public class YourPlugin extends JavaPlugin {
    
    public void spawnCustomFireball(Player player) {
        Location playerLoc = player.getLocation();
        Vector direction = playerLoc.getDirection();
        
        CustomFireball fireball = new CustomFireball(playerLoc, direction);
        
        // 发射火焰弹
        fireball.shoot(direction.getX(), direction.getY(), direction.getZ(), 1.6F, 0);
        player.getWorld().spawnEntity(playerLoc, EntityType.FIREBALL);
    }
    
    // 在某个事件中调用spawnCustomFireball方法,例如玩家右键点击事件
}
  1. 在你的插件的事件监听器中调用spawnCustomFireball方法,例如在玩家右键点击事件中。
public class YourEventListener implements Listener {
    
    @EventHandler
    public void onPlayerInteract(PlayerInteractEvent event) {
        Action action = event.getAction();
        if (action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK) {
            Player player = event.getPlayer();
            YourPlugin.getPlugin(YourPlugin.class).spawnCustomFireball(player);
        }
    }
    
}

这样,当玩家右键点击时,将会生成一个向玩家面朝方向飞行的火焰弹,如果火焰弹碰到生物或方块,将会在周围2格的范围内爆炸并破坏方块。请注意,你需要将代码中的"YourPlugin"替换为你自己插件的主类名。


原文地址: https://www.cveoy.top/t/topic/i2bY 著作权归作者所有。请勿转载和采集!

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