帮我写一个pcl181可以运行的3维kdtree
这里是一个简单的pcl1.8.1 3D KdTree的实现。需要注意的是,这个实现仅仅是为了展示如何在pcl1.8.1中使用KdTree。实际的应用中,你可能需要根据自己的数据进行一些修改。
#include <pcl/kdtree/kdtree.h>
#include <pcl/point_types.h>
#include <pcl/point_cloud.h>
#include <iostream>
int main()
{
// 创建一个点云
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
cloud->width = 8;
cloud->height = 1;
cloud->points.resize(cloud->width * cloud->height);
for (size_t i = 0; i < cloud->points.size(); ++i)
{
cloud->points[i].x = 1024 * rand() / (RAND_MAX + 1.0f);
cloud->points[i].y = 1024 * rand() / (RAND_MAX + 1.0f);
cloud->points[i].z = 1024 * rand() / (RAND_MAX + 1.0f);
}
// 创建kd树
pcl::KdTreeFLANN<pcl::PointXYZ> kdtree;
kdtree.setInputCloud(cloud);
// 搜索最近邻
pcl::PointXYZ searchPoint;
searchPoint.x = 1024 * rand() / (RAND_MAX + 1.0f);
searchPoint.y = 1024 * rand() / (RAND_MAX + 1.0f);
searchPoint.z = 1024 * rand() / (RAND_MAX + 1.0f);
int K = 3;
std::vector<int> pointIdxNKNSearch(K);
std::vector<float> pointNKNSquaredDistance(K);
std::cout << "K nearest neighbor search at (" << searchPoint.x
<< " " << searchPoint.y
<< " " << searchPoint.z
<< ") with K=" << K << std::endl;
if (kdtree.nearestKSearch(searchPoint, K, pointIdxNKNSearch, pointNKNSquaredDistance) > 0)
{
for (size_t i = 0; i < pointIdxNKNSearch.size(); ++i)
std::cout << " " << cloud->points[pointIdxNKNSearch[i]].x
<< " " << cloud->points[pointIdxNKNSearch[i]].y
<< " " << cloud->points[pointIdxNKNSearch[i]].z
<< " (squared distance: " << pointNKNSquaredDistance[i] << ")" << std::endl;
}
// 搜索半径内的点
float radius = 256.0f * rand() / (RAND_MAX + 1.0f);
std::vector<int> pointIdxRadiusSearch;
std::vector<float> pointRadiusSquaredDistance;
std::cout << "Neighbors within radius search at (" << searchPoint.x
<< " " << searchPoint.y
<< " " << searchPoint.z
<< ") with radius=" << radius << std::endl;
if (kdtree.radiusSearch(searchPoint, radius, pointIdxRadiusSearch, pointRadiusSquaredDistance) > 0)
{
for (size_t i = 0; i < pointIdxRadiusSearch.size(); ++i)
std::cout << " " << cloud->points[pointIdxRadiusSearch[i]].x
<< " " << cloud->points[pointIdxRadiusSearch[i]].y
<< " " << cloud->points[pointIdxRadiusSearch[i]].z
<< " (squared distance: " << pointRadiusSquaredDistance[i] << ")" << std::endl;
}
return 0;
}
这个程序中,我们首先创建了一个点云,并使用这些点创建了一个KdTree。然后我们随机选择了一个点,搜索最近的三个点和距离这个点半径为随机半径的所有点。最后,我们将搜索结果打印出来
原文地址: https://www.cveoy.top/t/topic/hwJ8 著作权归作者所有。请勿转载和采集!