以下是一个简单的消消乐游戏示例代码,你可以根据自己的需求进行修改和完善:

import pygame
import random

# 定义方块大小和行列数
block_size = 30
block_rows = 10
block_cols = 10

# 定义颜色列表
colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255), (0, 255, 255)]

# 初始化pygame
pygame.init()

# 创建游戏窗口
screen = pygame.display.set_mode((block_size * block_cols, block_size * block_rows))
pygame.display.set_caption('消消乐游戏')

# 加载方块图片
block_images = []
for color in colors:
    block_image = pygame.Surface((block_size, block_size))
    block_image.fill(color)
    block_images.append(block_image)

# 创建方块矩阵
blocks = [[random.choice(colors) for j in range(block_cols)] for i in range(block_rows)]

# 绘制方块矩阵
def draw_blocks():
    for i in range(block_rows):
        for j in range(block_cols):
            block_rect = pygame.Rect(j * block_size, i * block_size, block_size, block_size)
            screen.blit(block_images[colors.index(blocks[i][j])], block_rect)

# 判断是否可以消除
def can_eliminate():
    for i in range(block_rows):
        for j in range(block_cols):
            color = blocks[i][j]
            if i > 1 and blocks[i-1][j] == color and blocks[i-2][j] == color:
                return True
            if j > 1 and blocks[i][j-1] == color and blocks[i][j-2] == color:
                return True
    return False

# 消除方块
def eliminate():
    for i in range(block_rows):
        for j in range(block_cols):
            color = blocks[i][j]
            if i > 1 and blocks[i-1][j] == color and blocks[i-2][j] == color:
                blocks[i][j] = None
                blocks[i-1][j] = None
                blocks[i-2][j] = None
            if j > 1 and blocks[i][j-1] == color and blocks[i][j-2] == color:
                blocks[i][j] = None
                blocks[i][j-1] = None
                blocks[i][j-2] = None
    for i in range(block_rows):
        blocks[i] = [color for color in blocks[i] if color is not None]

# 交换方块
def swap_blocks(row1, col1, row2, col2):
    blocks[row1][col1], blocks[row2][col2] = blocks[row2][col2], blocks[row1][col1]

# 游戏主循环
running = True
selected_block = None
while running:
    # 处理事件
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEBUTTONDOWN:
            mouse_pos = pygame.mouse.get_pos()
            selected_block = (mouse_pos[1] // block_size, mouse_pos[0] // block_size)
        elif event.type == pygame.MOUSEBUTTONUP:
            if selected_block is not None:
                mouse_pos = pygame.mouse.get_pos()
                target_block = (mouse_pos[1] // block_size, mouse_pos[0] // block_size)
                if abs(target_block[0] - selected_block[0]) + abs(target_block[1] - selected_block[1]) == 1:
                    swap_blocks(selected_block[0], selected_block[1], target_block[0], target_block[1])
                    if can_eliminate():
                        eliminate()
                selected_block = None

    # 绘制游戏界面
    screen.fill((255, 255, 255))
    draw_blocks()
    pygame.display.flip()

# 退出游戏
pygame.quit()
``
我想要使用Python制作一个消消乐游戏方块的大小应该被设置为3030像素一共有1010列方块相邻方块可以使用鼠标拖动交换位置你可以给出示例代码吗

原文地址: https://www.cveoy.top/t/topic/hpzq 著作权归作者所有。请勿转载和采集!

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