这是一个适配器模式的习题:35mm接口及25mm接口;USB Type-c接口;lighting接口。用类模式实现耳机接口的转接。用C++给出代码。
首先,我们需要定义一个统一的耳机接口类,包含耳机的基本功能:
class Earphone {
public:
virtual void playMusic() = 0;
virtual void pauseMusic() = 0;
virtual void stopMusic() = 0;
};
然后,我们需要定义两种不同的耳机接口类,分别是3.5mm接口和2.5mm接口:
class Earphone35mm : public Earphone {
public:
void playMusic() override {
// 3.5mm接口的播放音乐操作
}
void pauseMusic() override {
// 3.5mm接口的暂停音乐操作
}
void stopMusic() override {
// 3.5mm接口的停止音乐操作
}
};
class Earphone25mm : public Earphone {
public:
void playMusic() override {
// 2.5mm接口的播放音乐操作
}
void pauseMusic() override {
// 2.5mm接口的暂停音乐操作
}
void stopMusic() override {
// 2.5mm接口的停止音乐操作
}
};
接下来,我们需要定义一个USB Type-c接口的耳机类,它需要实现Earphone接口,并且需要适配3.5mm接口和2.5mm接口:
class EarphoneTypeC : public Earphone {
private:
Earphone* earphone;
public:
EarphoneTypeC(Earphone* earphone) {
this->earphone = earphone;
}
void playMusic() override {
earphone->playMusic();
}
void pauseMusic() override {
earphone->pauseMusic();
}
void stopMusic() override {
earphone->stopMusic();
}
};
最后,我们需要定义一个lighting接口的耳机类,它也需要实现Earphone接口,并且需要适配USB Type-c接口:
class EarphoneLighting : public Earphone {
private:
EarphoneTypeC* earphone;
public:
EarphoneLighting(EarphoneTypeC* earphone) {
this->earphone = earphone;
}
void playMusic() override {
earphone->playMusic();
}
void pauseMusic() override {
earphone->pauseMusic();
}
void stopMusic() override {
earphone->stopMusic();
}
};
这样,我们就完成了耳机接口的转接适配器模式实现。可以根据具体需求,添加更多的耳机接口类和适配器类
原文地址: https://www.cveoy.top/t/topic/hjjC 著作权归作者所有。请勿转载和采集!