用Python语言写一款游戏
很高兴参与这个任务!以下是一个简单的Python游戏示例,名为“飞行射击游戏”:
import pygame
import random
# 初始化Pygame
pygame.init()
# 设置游戏窗口大小
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
# 加载背景图像
background_image = pygame.image.load("background.jpg").convert()
# 加载玩家图像
player_image = pygame.image.load("player.png").convert()
player_image.set_colorkey((255, 255, 255))
# 加载敌人图像
enemy_image = pygame.image.load("enemy.png").convert()
enemy_image.set_colorkey((255, 255, 255))
# 加载子弹图像
bullet_image = pygame.image.load("bullet.png").convert()
bullet_image.set_colorkey((255, 255, 255))
# 定义玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.x = screen_width // 2
self.rect.y = screen_height - self.rect.height
self.speed_x = 0
def update(self):
self.rect.x += self.speed_x
if self.rect.x < 0:
self.rect.x = 0
if self.rect.x > screen_width - self.rect.width:
self.rect.x = screen_width - self.rect.width
# 定义敌人类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = enemy_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = -self.rect.height
self.speed_y = random.randint(1, 3)
def update(self):
self.rect.y += self.speed_y
if self.rect.y > screen_height:
self.kill()
# 定义子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = bullet_image
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed_y = -5
def update(self):
self.rect.y += self.speed_y
if self.rect.y < -self.rect.height:
self.kill()
# 创建玩家对象
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
# 创建敌人组
enemies = pygame.sprite.Group()
# 创建子弹组
bullets = pygame.sprite.Group()
# 设置游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.speed_x = -5
elif event.key == pygame.K_RIGHT:
player.speed_x = 5
elif event.key == pygame.K_SPACE:
bullet = Bullet(player.rect.centerx, player.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT and player.speed_x < 0:
player.speed_x = 0
elif event.key == pygame.K_RIGHT and player.speed_x > 0:
player.speed_x = 0
# 更新游戏状态
all_sprites.update()
# 检测碰撞
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
hits = pygame.sprite.spritecollide(player, enemies, False)
if hits:
running = False
# 生成敌人
if random.randint(1, 60) == 1:
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 绘制游戏界面
screen.blit(background_image, (0, 0))
all_sprites.draw(screen)
pygame.display.flip()
# 退出Pygame
pygame.quit()
这个游戏的规则非常简单:玩家控制一个飞机,在屏幕上移动并发射子弹,消灭从顶部飞来的敌人。如果有敌人飞到底部,游戏结束。通过不断消灭敌人,玩家可以得到更高的分数。这个游戏还有很多可以改进的地方,比如增加多种敌人、子弹和道具,加入声音和音效等等
原文地址: https://www.cveoy.top/t/topic/hhLN 著作权归作者所有。请勿转载和采集!