1. 实现LR分析器的核心函数,如LRParser()函数。

     public bool LRParser(string input)
     {
         Stack<int> stateStack = new Stack<int>();
         Stack<Symbol> symbolStack = new Stack<Symbol>();
         Stack<char> inputStack = new Stack<char>();
    
         stateStack.Push(0);
         inputStack.Push('$');
    
         for (int i = input.Length - 1; i >= 0; i--)
         {
             inputStack.Push(input[i]);
         }
    
         while (true)
         {
             int state = stateStack.Peek();
             char inputChar = inputStack.Peek();
             Symbol symbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
    
             if (actionTable.ContainsKey(new Tuple<int, Symbol>(state, new Symbol(inputChar, true))))
             {
                 string action = actionTable[new Tuple<int, Symbol>(state, new Symbol(inputChar, true))];
    
                 if (action.StartsWith("s"))
                 {
                     int nextState = int.Parse(action.Substring(1));
                     stateStack.Push(nextState);
                     symbolStack.Push(new Symbol(inputChar, true));
                     inputStack.Pop();
                 }
                 else if (action.StartsWith("r"))
                 {
                     int productionIndex = int.Parse(action.Substring(1));
                     Production production = productions[productionIndex];
    
                     for (int i = 0; i < production.Right.Count; i++)
                     {
                         stateStack.Pop();
                         symbolStack.Pop();
                     }
    
                     int prevState = stateStack.Peek();
                     Symbol prevSymbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
                     int nextState = gotoTable[new Tuple<int, Symbol>(prevState, production.Left)];
    
                     stateStack.Push(nextState);
                     symbolStack.Push(production.LeftSymbol);
                 }
                 else if (action == "acc")
                 {
                     return true;
                 }
             }
             else
             {
                 return false;
             }
         }
     }
    
  2. 定义状态栈、符号栈和输入栈的数据结构,如Stack、Stack和Stack

     private Stack<int> stateStack = new Stack<int>();
     private Stack<Symbol> symbolStack = new Stack<Symbol>();
     private Stack<char> inputStack = new Stack<char>();
    
  3. 实现分析句子的函数,如Parse()函数。

     public bool Parse(string input)
     {
         stateStack.Clear();
         symbolStack.Clear();
         inputStack.Clear();
    
         stateStack.Push(0);
         inputStack.Push('$');
    
         for (int i = input.Length - 1; i >= 0; i--)
         {
             inputStack.Push(input[i]);
         }
    
         while (true)
         {
             int state = stateStack.Peek();
             char inputChar = inputStack.Peek();
             Symbol symbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
    
             if (actionTable.ContainsKey(new Tuple<int, Symbol>(state, new Symbol(inputChar, true))))
             {
                 string action = actionTable[new Tuple<int, Symbol>(state, new Symbol(inputChar, true))];
    
                 if (action.StartsWith("s"))
                 {
                     int nextState = int.Parse(action.Substring(1));
                     stateStack.Push(nextState);
                     symbolStack.Push(new Symbol(inputChar, true));
                     inputStack.Pop();
                 }
                 else if (action.StartsWith("r"))
                 {
                     int productionIndex = int.Parse(action.Substring(1));
                     Production production = productions[productionIndex];
    
                     for (int i = 0; i < production.Right.Count; i++)
                     {
                         stateStack.Pop();
                         symbolStack.Pop();
                     }
    
                     int prevState = stateStack.Peek();
                     Symbol prevSymbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
                     int nextState = gotoTable[new Tuple<int, Symbol>(prevState, production.Left)];
    
                     stateStack.Push(nextState);
                     symbolStack.Push(production.LeftSymbol);
                 }
                 else if (action == "acc")
                 {
                     return true;
                 }
             }
             else
             {
                 return false;
             }
         }
     }
    
  4. 实现单步分析和一键分析的函数,如StepByStepParse()和OneKeyParse()函数。

     public bool StepByStepParse(string input)
     {
         int state = stateStack.Peek();
         char inputChar = inputStack.Peek();
         Symbol symbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
    
         if (actionTable.ContainsKey(new Tuple<int, Symbol>(state, new Symbol(inputChar, true))))
         {
             string action = actionTable[new Tuple<int, Symbol>(state, new Symbol(inputChar, true))];
    
             if (action.StartsWith("s"))
             {
                 int nextState = int.Parse(action.Substring(1));
                 stateStack.Push(nextState);
                 symbolStack.Push(new Symbol(inputChar, true));
                 inputStack.Pop();
             }
             else if (action.StartsWith("r"))
             {
                 int productionIndex = int.Parse(action.Substring(1));
                 Production production = productions[productionIndex];
    
                 for (int i = 0; i < production.Right.Count; i++)
                 {
                     stateStack.Pop();
                     symbolStack.Pop();
                 }
    
                 int prevState = stateStack.Peek();
                 Symbol prevSymbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
                 int nextState = gotoTable[new Tuple<int, Symbol>(prevState, production.Left)];
    
                 stateStack.Push(nextState);
                 symbolStack.Push(production.LeftSymbol);
             }
             else if (action == "acc")
             {
                 return true;
             }
    
             return false;
         }
         else
         {
             return false;
         }
     }
    
     public bool OneKeyParse(string input)
     {
         while (true)
         {
             int state = stateStack.Peek();
             char inputChar = inputStack.Peek();
             Symbol symbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
    
             if (actionTable.ContainsKey(new Tuple<int, Symbol>(state, new Symbol(inputChar, true))))
             {
                 string action = actionTable[new Tuple<int, Symbol>(state, new Symbol(inputChar, true))];
    
                 if (action.StartsWith("s"))
                 {
                     int nextState = int.Parse(action.Substring(1));
                     stateStack.Push(nextState);
                     symbolStack.Push(new Symbol(inputChar, true));
                     inputStack.Pop();
                 }
                 else if (action.StartsWith("r"))
                 {
                     int productionIndex = int.Parse(action.Substring(1));
                     Production production = productions[productionIndex];
    
                     for (int i = 0; i < production.Right.Count; i++)
                     {
                         stateStack.Pop();
                         symbolStack.Pop();
                     }
    
                     int prevState = stateStack.Peek();
                     Symbol prevSymbol = symbolStack.Count > 0 ? symbolStack.Peek() : null;
                     int nextState = gotoTable[new Tuple<int, Symbol>(prevState, production.Left)];
    
                     stateStack.Push(nextState);
                     symbolStack.Push(production.LeftSymbol);
                 }
                 else if (action == "acc")
                 {
                     return true;
                 }
             }
             else
             {
                 return false;
             }
         }
     }
    
  5. 实现界面的交互逻辑,如按钮的点击事件处理函数。

示例代码略

实现构造GOTO表和ACTION表的函数如BuildGotoTable和BuildActionTable函数。 private DictionaryTupleint Symbol int gotoTable = new DictionaryTupleint Symbol int; private DictionaryTupleint Symbol string acti

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