首先,你需要创建一个类来实现检测和添加前缀的功能。以下是一个示例代码:

import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;

import java.util.Arrays;
import java.util.List;

@Mod.EventBusSubscriber(modid = "your_mod_id")
public class PlayerPrefixHandler {

    private static final List<String> MoreUser = Arrays.asList("player1", "player2", "player3");

    @SubscribeEvent
    public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
        if (event.phase == TickEvent.Phase.START) {
            EntityPlayer player = event.player;
            if (player != null && MoreUser.contains(player.getName())) {
                addPrefix(player);
            }
        }
    }

    @SubscribeEvent
    public static void onPlayerJoinWorld(EntityJoinWorldEvent event) {
        if (event.getEntity() instanceof EntityPlayer) {
            EntityPlayer player = (EntityPlayer) event.getEntity();
            if (MoreUser.contains(player.getName())) {
                addPrefix(player);
            }
        }
    }

    private static void addPrefix(EntityPlayer player) {
        String prefix = "§f[§b" + LiquidBounce.CLIENT_NAME2 + " IRC§f] ";
        player.setCustomNameTag(prefix + player.getName());
        player.setAlwaysRenderNameTag(true);
    }

    public static void register() {
        MinecraftForge.EVENT_BUS.register(PlayerPrefixHandler.class);
    }
}

在你的mod主类中,你可以调用PlayerPrefixHandler.register()来注册事件处理程序。

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;

@Mod(modid = "your_mod_id", version = "1.0")
public class YourMod {

    @EventHandler
    public void init(FMLInitializationEvent event) {
        PlayerPrefixHandler.register();
    }
}

这样,当玩家加入世界或进行游戏时,将会检测其名称是否在MoreUser列表中,如果是,则会自动添加前缀

请基于Minecraft Forge 1122写一个检测该世界所有已经被加载的玩家如果名字在MoreUser这个列表里面就自动在该玩家的名字前面加上一个§f§b + LiquidBounceCLIENT_NAME2 + IRC§f 的代码前提是使用到addPrefix这个方法使用mcworldplayerEntities来实现并给出调用实例

原文地址: https://www.cveoy.top/t/topic/hROL 著作权归作者所有。请勿转载和采集!

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