以下是使用Python实现人机交互五子棋游戏的示例代码:

import pygame
import sys

# 初始化游戏界面
pygame.init()
size = width, height = 600, 600
screen = pygame.display.set_mode(size)
pygame.display.set_caption("五子棋")

# 定义棋盘参数
line_color = (0, 0, 0)
line_width = 2
board_size = 15
grid_size = width // (board_size + 1)

# 定义棋子参数
black_color = (0, 0, 0)
black_radius = grid_size // 2 - 3
white_color = (255, 255, 255)
white_radius = grid_size // 2 - 3

# 初始化棋盘
board = [[0] * board_size for _ in range(board_size)]

# 绘制棋盘
def draw_board():
    screen.fill((232, 204, 153))
    for i in range(board_size):
        pygame.draw.line(screen, line_color, (grid_size, (i + 1) * grid_size), (width - grid_size, (i + 1) * grid_size), line_width)
        pygame.draw.line(screen, line_color, ((i + 1) * grid_size, grid_size), ((i + 1) * grid_size, height - grid_size), line_width)

# 绘制棋子
def draw_piece(row, col, color):
    x = (col + 1) * grid_size
    y = (row + 1) * grid_size
    if color == black_color:
        pygame.draw.circle(screen, black_color, (x, y), black_radius)
    elif color == white_color:
        pygame.draw.circle(screen, white_color, (x, y), white_radius)
    pygame.display.update()

# 判断胜利条件
def check_win(row, col, color):
    directions = [(0, 1), (1, 0), (1, 1), (1, -1)]
    for direction in directions:
        count = 1
        for i in range(1, 5):
            new_row = row + direction[0] * i
            new_col = col + direction[1] * i
            if 0 <= new_row < board_size and 0 <= new_col < board_size and board[new_row][new_col] == color:
                count += 1
            else:
                break
        for i in range(1, 5):
            new_row = row - direction[0] * i
            new_col = col - direction[1] * i
            if 0 <= new_row < board_size and 0 <= new_col < board_size and board[new_row][new_col] == color:
                count += 1
            else:
                break
        if count >= 5:
            return True
    return False

# 人机交互
def play():
    turn = black_color
    game_over = False
    while not game_over:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN and turn == black_color:
                if not game_over:
                    x, y = event.pos
                    col = (x // grid_size) - 1
                    row = (y // grid_size) - 1
                    if 0 <= row < board_size and 0 <= col < board_size and board[row][col] == 0:
                        draw_piece(row, col, turn)
                        board[row][col] = turn
                        if check_win(row, col, turn):
                            game_over = True
                            print("黑棋胜利!")
                        turn = white_color

        if turn == white_color and not game_over:
            # 实现AI下棋的逻辑
            # 这里使用随机下棋的策略,可以替换为其他更高级的AI算法
            import random
            while True:
                row = random.randint(0, board_size - 1)
                col = random.randint(0, board_size - 1)
                if board[row][col] == 0:
                    break
            draw_piece(row, col, turn)
            board[row][col] = turn
            if check_win(row, col, turn):
                game_over = True
                print("白棋胜利!")
            turn = black_color

        if game_over:
            pygame.time.delay(2000)

        pygame.display.update()

# 主函数
if __name__ == '__main__':
    draw_board()
    play()

在运行以上代码后,将会弹出一个游戏窗口,玩家可以通过点击窗口中的格子来下棋,电脑会随机选择一个可用的位置下棋。当有一方获得五子连线时,游戏将会结束,并在控制台中打印胜利方

请用python实现人机交互五子棋游戏需要实现游戏界面

原文地址: https://www.cveoy.top/t/topic/hOuf 著作权归作者所有。请勿转载和采集!

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