使用golang编写一个斗地主软件
以下是一个使用Golang编写的斗地主游戏的简单示例:
package main
import (
"fmt"
"math/rand"
"sort"
"time"
)
type Card struct {
Suit string
Value int
}
type Player struct {
Name string
Cards []Card
}
func main() {
deck := createDeck()
shuffledDeck := shuffleDeck(deck)
players := dealCards(shuffledDeck)
for i, player := range players {
sort.Slice(player.Cards, func(j, k int) bool {
return player.Cards[j].Value < player.Cards[k].Value
})
fmt.Printf("Player %d: %s\n", i+1, player.Name)
for _, card := range player.Cards {
fmt.Printf("%s %d\n", card.Suit, card.Value)
}
fmt.Println()
}
}
func createDeck() []Card {
deck := make([]Card, 0)
suits := []string{"Spades", "Hearts", "Diamonds", "Clubs"}
for _, suit := range suits {
for i := 1; i <= 13; i++ {
card := Card{
Suit: suit,
Value: i,
}
deck = append(deck, card)
}
}
return deck
}
func shuffleDeck(deck []Card) []Card {
rand.Seed(time.Now().UnixNano())
shuffledDeck := make([]Card, len(deck))
perm := rand.Perm(len(deck))
for i, j := range perm {
shuffledDeck[i] = deck[j]
}
return shuffledDeck
}
func dealCards(deck []Card) []Player {
players := make([]Player, 3)
playerNames := []string{"Player 1", "Player 2", "Player 3"}
for i := 0; i < 3; i++ {
players[i] = Player{
Name: playerNames[i],
Cards: deck[i*17 : (i+1)*17],
}
}
return players
}
这个程序定义了Card和Player结构体,以及一些用于创建、洗牌和发牌的函数。在main函数中,首先创建一副扑克牌,然后洗牌,最后将牌分发给三个玩家,并按照牌的值进行排序。最后,打印每个玩家的牌。
注意:这只是一个简单的示例,没有实现游戏的规则和逻辑。如果你想要实现一个完整的斗地主游戏,请根据规则和逻辑进行相应的修改
原文地址: https://www.cveoy.top/t/topic/hNR3 著作权归作者所有。请勿转载和采集!