This code defines a minimal implementation of a float3 class, which represents a 3D vector with x, y, and z components. It includes basic mathematical operations such as addition, subtraction, scalar multiplication, and division. It also includes functions for dot product, cross product, magnitude, and normalization of vectors. Additionally, it includes functions for finding the minimum and maximum component values of two vectors, as well as taking the absolute value of each component of a vector

#ifdef VECMATQUAT_FULL_H#error#endif#ifndef VECMATQUAT_H#define VECMATQUAT_H#define VECMATQUAT_MINIMAL_H#include mathhclass float3 public	float x y z;	float3float x float y float z xx yy zz	float3 x0

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