fbx数据转换为ply数据的C++代码
以下是一个将FBX数据转换为PLY数据的C++代码示例:
#include <iostream>
#include <fstream>
#include <vector>
// FBX SDK
#include <fbxsdk.h>
// PLY header
const std::string PLY_HEADER = "ply\n"
"format ascii 1.0\n"
"element vertex %d\n"
"property float x\n"
"property float y\n"
"property float z\n"
"element face %d\n"
"property list uchar int vertex_indices\n"
"end_header\n";
void ConvertFBXtoPLY(const char* fbxFile, const char* plyFile) {
// Initialize the FBX SDK
FbxManager* manager = FbxManager::Create();
FbxIOSettings* ios = FbxIOSettings::Create(manager, IOSROOT);
manager->SetIOSettings(ios);
// Import the FBX file
FbxImporter* importer = FbxImporter::Create(manager, "");
if (!importer->Initialize(fbxFile, -1, manager->GetIOSettings())) {
std::cerr << "Failed to initialize FBX importer." << std::endl;
return;
}
// Create a scene
FbxScene* scene = FbxScene::Create(manager, "Scene");
importer->Import(scene);
importer->Destroy();
// Convert the scene to a triangulated mesh
FbxGeometryConverter converter(manager);
converter.Triangulate(scene, true);
// Get the mesh node
FbxNode* rootNode = scene->GetRootNode();
FbxNode* meshNode = rootNode->GetChild(0); // Assuming the first child is the mesh node
FbxMesh* mesh = meshNode->GetMesh();
// Get the vertex positions
FbxVector4* vertices = mesh->GetControlPoints();
int vertexCount = mesh->GetControlPointsCount();
// Get the face indices
int faceCount = mesh->GetPolygonCount();
int* indices = mesh->GetPolygonVertices();
// Open the output PLY file
std::ofstream ply(plyFile);
if (!ply) {
std::cerr << "Failed to open PLY file for writing." << std::endl;
return;
}
// Write the PLY header
ply << format(PLY_HEADER.c_str(), vertexCount, faceCount);
// Write the vertices
for (int i = 0; i < vertexCount; i++) {
ply << vertices[i].mData[0] << " " << vertices[i].mData[1] << " " << vertices[i].mData[2] << "\n";
}
// Write the faces
int faceIndex = 0;
for (int i = 0; i < faceCount; i++) {
int numVertices = mesh->GetPolygonSize(i);
ply << numVertices << " ";
for (int j = 0; j < numVertices; j++) {
ply << indices[faceIndex + j] << " ";
}
faceIndex += numVertices;
ply << "\n";
}
// Close the PLY file
ply.close();
// Clean up the FBX SDK
manager->Destroy();
}
int main() {
const char* fbxFile = "input.fbx";
const char* plyFile = "output.ply";
ConvertFBXtoPLY(fbxFile, plyFile);
return 0;
}
请注意,上述代码仅用于演示目的,实际使用时可能需要进行错误处理和其他适应情况的修改。此外,代码中使用的FBX SDK版本为2019.5,如果您使用的是不同版本的FBX SDK,可能需要进行相应的修改
原文地址: https://www.cveoy.top/t/topic/hHTD 著作权归作者所有。请勿转载和采集!