local function Replace_the_UID local uidobj = CSUnityEngineGameObjectFindBetaWatermarkCanvasClonePanelTxtUIDGetComponentText; uid = uidobjtext; uid = uidgsubUID icolor=#00FFFFAyaka37color color=#DC5F9
You can modify the code to include different messages based on different scenarios. Here's an example:
local function Replace_the_UID() local uidobj = CS.UnityEngine.GameObject.Find("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"):GetComponent("Text") local uid = uidobj.text uid = uid:gsub("UID:", "<color=#00FFFF>Ayaka3.7 <color=#DC5F9C>| <color=#87CEFA>HK4E <color=#DC5F9C>| <color=#FF69B4>您的UID是:")
local message
-- Add different messages based on different scenarios
if someCondition then
message = "<i><color=#FFB6C1>若知是梦何须醒,不比真如一相会</color></i>"
else
message = "<i><color=#AFEEEE>彼方的旅途之人欢迎游玩Ayaka 3.7</color></i>"
end
CS.MoleMole.ActorUtils.ShowMessage(message)
uidobj.text = "<i><color=#00BFFF>" .. uid .. "</color></i>"
end
local function Returns_the_UID(error) CS.UnityEngine.GameObject.Find("/BetaWatermarkCanvas(Clone)/Panel/TxtUID"):GetComponent("Text").text = tostring(error) end
xpcall(Replace_the_UID, Returns_the_UID
原文地址: https://www.cveoy.top/t/topic/h9xp 著作权归作者所有。请勿转载和采集!