用Java写一个Bukkit112使用PlotSquared的API 管理菜单功能里面包含地皮合并功能需要扣除金币
以下是一个用Java编写的Bukkit 1.12插件,使用PlotSquared API来管理菜单功能,并包含地皮合并功能,并根据实际情况扣除金币。
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import com.plotsquared.bukkit.util.BukkitUtil;
import com.plotsquared.core.plot.Plot;
import com.plotsquared.core.plot.PlotId;
import com.plotsquared.core.plot.flag.GlobalFlag;
import com.plotsquared.core.plot.flag.PlotFlag;
import com.plotsquared.core.plot.flag.registry.FlagRegistry;
import com.plotsquared.core.util.Permission;
import com.plotsquared.core.util.math.MathUtil;
public class PlotManagementPlugin extends JavaPlugin {
private static final String MENU_TITLE = "Plot Management Menu";
private static final int MENU_SIZE = 9;
private FlagRegistry flagRegistry;
@Override
public void onEnable() {
flagRegistry = BukkitUtil.getFlagRegistry();
registerMergeFlag();
getLogger().info("Plot Management Plugin enabled.");
}
@Override
public void onDisable() {
getLogger().info("Plot Management Plugin disabled.");
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "Only players can use this command.");
return true;
}
Player player = (Player) sender;
if (command.getName().equalsIgnoreCase("plotmanage")) {
if (!player.hasPermission("plotmanagement.menu")) {
player.sendMessage(ChatColor.RED + "You do not have permission to use this command.");
return true;
}
openManagementMenu(player);
return true;
}
return false;
}
private void openManagementMenu(Player player) {
Inventory menu = Bukkit.createInventory(null, MENU_SIZE, MENU_TITLE);
ItemStack mergeButton = new ItemStack(Material.IRON_BLOCK);
ItemStack closeButton = new ItemStack(Material.BARRIER);
// 设置合并按钮的名称和Lore
mergeButton.getItemMeta().setDisplayName(ChatColor.GREEN + "Merge Plots");
mergeButton.getItemMeta().setLore(
ChatColor.GRAY + "Merge your current plot",
ChatColor.GRAY + "with an adjacent plot.");
// 设置关闭按钮的名称
closeButton.getItemMeta().setDisplayName(ChatColor.RED + "Close");
// 将按钮添加到菜单中
menu.setItem(3, mergeButton);
menu.setItem(8, closeButton);
player.openInventory(menu);
}
private void registerMergeFlag() {
GlobalFlag mergeFlag = flagRegistry.registerGlobalFlag("merge", Permission.BUILD, "Allow plot merging.");
mergeFlag.getHandler().register(PlotFlag.CLICK, (plot, player, location, info) -> {
PlotId mergeTargetId = plot.getIntersectedPlots().stream()
.filter(p -> p.isAdded(plot))
.findFirst()
.map(Plot::getId)
.orElse(null);
if (mergeTargetId == null) {
player.sendMessage(ChatColor.RED + "There is no adjacent plot to merge with.");
return false;
}
Plot mergeTarget = plot.getArea().getPlot(mergeTargetId);
if (plot.getArea() != mergeTarget.getArea()) {
player.sendMessage(ChatColor.RED + "The adjacent plot is not in the same area.");
return false;
}
// 确保两个地皮的所有者相同
if (!plot.getOwners().equals(mergeTarget.getOwners())) {
player.sendMessage(ChatColor.RED + "The adjacent plot does not have the same owner.");
return false;
}
// 检查玩家是否有足够的金币来合并地皮
int mergeCost = 100; // 合并地皮的金币费用
int playerCoins = 0; // 玩家的金币数量,根据实际情况获取
if (playerCoins < mergeCost) {
player.sendMessage(ChatColor.RED + "You do not have enough coins to merge the plots.");
return false;
}
// 扣除金币
// deductCoins(player, mergeCost); // 根据实际情况扣除金币
// 合并地皮
plot.merge(mergeTarget);
player.sendMessage(ChatColor.GREEN + "Plots merged successfully.");
return true;
});
}
}
请注意,上述代码假设您已经正确设置了PlotSquared插件,并且已经将其添加到您的项目依赖中。在代码中有一些需要根据实际情况进行替换的部分,如获取玩家金币数量和扣除金币的逻辑。您需要根据您自己的经济插件或其他方式来实现这些功能。
此外,您还需要根据您自己的需求更改菜单中按钮的图标和功能。上述代码仅提供了一个示例,您可以根据自己的需求进行修改
原文地址: https://www.cveoy.top/t/topic/h7aX 著作权归作者所有。请勿转载和采集!