编写SCPSL抽奖机插件
编写SCPSL抽奖机插件需要使用SCPSL的API和插件开发工具。以下是一个简单的抽奖机插件示例:
using Exiled.API.Features;
using Exiled.Events.EventArgs;
using System;
using System.Collections.Generic;
using System.Linq;
namespace LotteryPlugin
{
public class LotteryPlugin : Plugin<Config>
{
private static readonly Lazy<LotteryPlugin> LazyInstance = new Lazy<LotteryPlugin>(() => new LotteryPlugin());
public static LotteryPlugin Instance => LazyInstance.Value;
private LotteryPlugin()
{
}
public override string Name => "LotteryPlugin";
public override string Author => "YourName";
public override Version Version => new Version(1, 0, 0);
private List<Player> participants;
private bool isRunning;
public void StartLottery()
{
if (isRunning)
return;
participants = Player.List.ToList();
isRunning = true;
Log.Info("Lottery started!");
// Your logic for starting the lottery goes here.
// For example, you can generate random numbers and select a winner from the participants list.
// After selecting the winner, you can award them with some items or perform any other action.
}
public override void OnEnabled()
{
base.OnEnabled();
Exiled.Events.Handlers.Server.RoundStarted += OnRoundStarted;
Exiled.Events.Handlers.Server.RoundEnded += OnRoundEnded;
}
public override void OnDisabled()
{
base.OnDisabled();
Exiled.Events.Handlers.Server.RoundStarted -= OnRoundStarted;
Exiled.Events.Handlers.Server.RoundEnded -= OnRoundEnded;
}
private void OnRoundStarted()
{
StartLottery();
}
private void OnRoundEnded(RoundEndedEventArgs ev)
{
isRunning = false;
Log.Info("Lottery ended!");
participants.Clear();
}
}
}
此插件在游戏回合开始时启动抽奖机,并在游戏回合结束时结束抽奖机。你可以根据自己的需求自定义抽奖机的逻辑,并在选择赢家后执行相应的操作。请确保在插件的 OnEnabled 和 OnDisabled 方法中正确注册和注销事件处理程序
原文地址: https://www.cveoy.top/t/topic/h7P8 著作权归作者所有。请勿转载和采集!