The error message is indicating that a namespace cannot directly contain members such as fields, methods, or statements.

In this case, it seems that the code you provided is inside a namespace. To fix the error, you can either remove the namespace declaration or move the entire code block outside of the namespace.

Here's an example of how the code would look without the namespace:

using UnityEngine;

public class Bird : MonoBehaviour
{
    public float jumpForce = 5f;
    private Rigidbody2D rb;

    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            Jump();
        }
    }

    void Jump()
    {
        rb.velocity = Vector2.up * jumpForce;
    }
}

Make sure to check if there are any other issues or compile errors after making this change

csharpusing UnityEngine;public class Bird MonoBehaviour public float jumpForce = 5f; private Rigidbody2D rb; void Start rb = GetComponentRigidbody2D; void Update

原文地址: https://www.cveoy.top/t/topic/h6rx 著作权归作者所有。请勿转载和采集!

免费AI点我,无需注册和登录