To detect if a mob hits a player in Minecraft using a scoreboard in a datapack, you can follow these steps:

Step 1: Create a new scoreboard objective to track the hits:

/scoreboard objectives add mobHits minecraft.custom:minecraft.mobHits

Step 2: Create a new function file in your datapack (e.g., mob_hit.mcfunction) and open it.

Step 3: In the function file, use the execute command to detect when a player gets hit by a mob. For example, to detect when a player gets hit by a zombie, you can use the following command:

execute as @e[type=zombie] at @s run execute as @a[distance=..1] run scoreboard players add @s mobHits 1

This command executes as each zombie and checks if any player is within a distance of 1 block from it. If a player is detected, it increments the mobHits score for that player by 1.

Step 4: Save and close the function file.

Step 5: Create a tick function file (e.g., tick.mcfunction) if you don't already have one.

Step 6: In the tick function file, add a command to run the mob_hit.mcfunction function every tick:

function datapack_namespace:mob_hit

Replace datapack_namespace with the namespace of your datapack.

Step 7: Save and close the tick function file.

Step 8: Load the datapack in your Minecraft world.

Now, whenever a player gets hit by a zombie (or any other mob specified in the execute command), their mobHits score will be incremented by 1. You can then use this score for any further gameplay mechanics or command executions

detect if a mob hit a player in minecraft with scoreboard in a datapack its hit detection not kill detection

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