帮我生成一个俄罗斯方块游戏的代码
当然可以,下面是一个简单的俄罗斯方块游戏的代码示例:
import pygame
import random
# 游戏窗口大小
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
# 方块大小和颜色
BLOCK_SIZE = 30
BLACK = (0, 0, 0)
CYAN = (0, 255, 255)
YELLOW = (255, 255, 0)
PURPLE = (128, 0, 128)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
ORANGE = (255, 165, 0)
# 方块类型和对应的颜色
SHAPES = [
[[1, 1, 1, 1]],
[[1, 1], [1, 1]],
[[1, 1, 1], [0, 1, 0]],
[[1, 1, 1], [1, 0, 0]],
[[1, 1, 1], [0, 0, 1]],
[[1, 1, 0], [0, 1, 1]],
[[0, 1, 1], [1, 1, 0]]
]
COLORS = [CYAN, YELLOW, PURPLE, GREEN, RED, BLUE, ORANGE]
def draw_block(screen, x, y, color):
pygame.draw.rect(screen, color, (x, y, BLOCK_SIZE, BLOCK_SIZE))
def draw_board(screen, board):
for i in range(len(board)):
for j in range(len(board[0])):
if board[i][j] != 0:
draw_block(screen, j * BLOCK_SIZE, i * BLOCK_SIZE, COLORS[board[i][j] - 1])
def check_collision(board, shape, x, y):
for i in range(len(shape)):
for j in range(len(shape[0])):
if shape[i][j] != 0:
if x + j < 0 or x + j >= len(board[0]) or y + i >= len(board) or board[y + i][x + j] != 0:
return True
return False
def merge_shape(board, shape, x, y):
for i in range(len(shape)):
for j in range(len(shape[0])):
if shape[i][j] != 0:
board[y + i][x + j] = shape[i][j]
def remove_completed_rows(board):
completed_rows = []
for i in range(len(board)):
if all(board[i]):
completed_rows.append(i)
for row in completed_rows:
del board[row]
board.insert(0, [0] * len(board[0]))
def rotate_shape(shape):
return list(zip(*reversed(shape)))
def generate_new_shape():
shape = random.choice(SHAPES)
return shape, WINDOW_WIDTH // 2 - len(shape[0]) // 2, 0
def main():
pygame.init()
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("俄罗斯方块游戏")
clock = pygame.time.Clock()
board = [[0] * (WINDOW_WIDTH // BLOCK_SIZE) for _ in range(WINDOW_HEIGHT // BLOCK_SIZE)]
shape, x, y = generate_new_shape()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if not check_collision(board, shape, x - 1, y):
x -= 1
elif event.key == pygame.K_RIGHT:
if not check_collision(board, shape, x + 1, y):
x += 1
elif event.key == pygame.K_DOWN:
if not check_collision(board, shape, x, y + 1):
y += 1
elif event.key == pygame.K_UP:
rotated_shape = rotate_shape(shape)
if not check_collision(board, rotated_shape, x, y):
shape = rotated_shape
if not check_collision(board, shape, x, y + 1):
y += 1
else:
merge_shape(board, shape, x, y)
remove_completed_rows(board)
shape, x, y = generate_new_shape()
if check_collision(board, shape, x, y):
pygame.quit()
return
screen.fill(BLACK)
draw_board(screen, board)
for i in range(len(shape)):
for j in range(len(shape[0])):
if shape[i][j] != 0:
draw_block(screen, (x + j) * BLOCK_SIZE, (y + i) * BLOCK_SIZE, COLORS[shape[i][j] - 1])
pygame.display.flip()
clock.tick(5)
if __name__ == '__main__':
main()
这是一个基于pygame库的简单实现,可以在Python环境下运行
原文地址: https://www.cveoy.top/t/topic/h6jF 著作权归作者所有。请勿转载和采集!