python 围棋AI代码
下面是一个简单的围棋AI代码示例:
import numpy as np
import random
# 初始化棋盘
board_size = 9
board = np.zeros((board_size, board_size))
# 定义棋手
class Player:
def __init__(self, stone):
self.stone = stone
def get_move(self, board):
# 随机选择一个合法的落子位置
legal_moves = self.get_legal_moves(board)
move = random.choice(legal_moves)
return move
def get_legal_moves(self, board):
legal_moves = []
for i in range(board_size):
for j in range(board_size):
if board[i][j] == 0:
legal_moves.append((i, j))
return legal_moves
def make_move(self, board, move):
board[move[0]][move[1]] = self.stone
# 创建两个棋手
player1 = Player(1)
player2 = Player(2)
# 开始对弈
current_player = player1
while True:
move = current_player.get_move(board)
current_player.make_move(board, move)
print("Player", current_player.stone, "makes move:", move)
print(board)
# 判断游戏是否结束
if len(player1.get_legal_moves(board)) == 0 and len(player2.get_legal_moves(board)) == 0:
break
# 切换棋手
if current_player == player1:
current_player = player2
else:
current_player = player1
这个示例中的围棋AI采用的是随机选择一个合法的落子位置的策略进行下棋。你可以根据需要改进AI的下棋策略,例如使用Minimax算法、蒙特卡洛树搜索等
原文地址: https://www.cveoy.top/t/topic/h2qK 著作权归作者所有。请勿转载和采集!