Bukkit 1.20.1 插件:点击同意发送消息,点击拒绝杀死玩家
以下是使用Java编写的Bukkit插件,实现了点击同意发送消息和点击拒绝杀死玩家的功能:
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.ArrayList;
import java.util.List;
public class AgreementPlugin extends JavaPlugin implements Listener {
private Inventory agreementInventory;
@Override
public void onEnable() {
// 注册事件监听器
Bukkit.getPluginManager().registerEvents(this, this);
// 创建点击同意/拒绝的界面
agreementInventory = Bukkit.createInventory(null, 9, ChatColor.GREEN + 'Agreement');
// 同意按钮
ItemStack agreeItem = new ItemStack(Material.GREEN_WOOL);
ItemMeta agreeItemMeta = agreeItem.getItemMeta();
agreeItemMeta.setDisplayName(ChatColor.GREEN + 'Click to Agree');
agreeItem.setItemMeta(agreeItemMeta);
agreementInventory.setItem(3, agreeItem);
// 拒绝按钮
ItemStack rejectItem = new ItemStack(Material.RED_WOOL);
ItemMeta rejectItemMeta = rejectItem.getItemMeta();
rejectItemMeta.setDisplayName(ChatColor.RED + 'Click to Reject');
rejectItem.setItemMeta(rejectItemMeta);
agreementInventory.setItem(5, rejectItem);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
player.openInventory(agreementInventory);
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
Inventory clickedInventory = event.getClickedInventory();
if (clickedInventory != null && clickedInventory.equals(agreementInventory)) {
event.setCancelled(true);
ItemStack clickedItem = event.getCurrentItem();
if (clickedItem != null) {
ItemMeta clickedItemMeta = clickedItem.getItemMeta();
if (clickedItemMeta != null) {
String displayName = clickedItemMeta.getDisplayName();
if (displayName.equals(ChatColor.GREEN + 'Click to Agree')) {
player.sendMessage(ChatColor.GREEN + 'You have agreed to the agreement.');
} else if (displayName.equals(ChatColor.RED + 'Click to Reject')) {
player.setHealth(0);
player.sendMessage(ChatColor.RED + 'You have rejected the agreement and died.');
}
}
}
}
}
}
这个插件会在玩家加入服务器时打开一个包含同意和拒绝按钮的界面。玩家可以点击同意按钮发送一条消息,点击拒绝按钮会杀死玩家并发送一条消息。请确保在编译和运行插件时已正确导入Bukkit的库。
原文地址: https://www.cveoy.top/t/topic/fwtE 著作权归作者所有。请勿转载和采集!