Android Client-Server Communication with Threads and Handlers
public class ClientThread implements Runnable
{
// 定义向UI线程发送消息的Handler对象
private Handler handler;
// 该线程所处理的Socket所对应的输入流
private BufferedReader br;
private OutputStream os;
// 定义接收UI线程的消息的Handler对象
Handler revHandler = new Handler();
ClientThread(Handler handler)
{
this.handler = handler;
}
@Override
public void run()
{
try {
Socket s = new Socket('192.168.1.88', 30000);
br = new BufferedReader(new InputStreamReader(s.getInputStream()));
os = s.getOutputStream();
// 启动一条子线程来读取服务器响应的数据
new Thread(() ->
{
String content;
// 不断读取Socket输入流中的内容
try
{
while ((content = br.readLine()) != null) {
// 每当读到来自服务器的数据之后,发送消息通知
// 程序界面显示该数据
Message msg = new Message();
msg.what = 0x123;
msg.obj = content;
handler.sendMessage(msg);
}
}
catch (IOException e)
{
e.printStackTrace();
}
}).start();
// 为当前线程初始化Looper
Looper.prepare();
// 创建revHandler对象
revHandler = new Handler()
{
@Override
public void handleMessage(Message msg)
{
// 接收到UI线程中用户输入的数据
if (msg.what == 0x345) {
// 将用户在文本框内输入的内容写入网络
try {
os.write((msg.obj.toString() + '\r\n').getBytes('utf-8'));
} catch (IOException e) {
e.printStackTrace();
}
}
}
};
// 启动Looper
Looper.loop();
}
catch (SocketTimeoutException e1)
{
System.out.println('网络连接超时!!');
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
public class ChatWithOthers extends AppCompatActivity {
private TextView show;
// 定义与服务器通信的子线程
private ClientThread clientThread;
static class MyHandler extends Handler // ②
{
private WeakReference<ChatWithOthers> mainActivity;
MyHandler(WeakReference<ChatWithOthers> mainActivity)
{
this.mainActivity = mainActivity;
}
@Override
public void handleMessage(Message msg)
{
// 如果消息来自子线程
if (msg.what == 0x123)
{
// 将读取的内容追加显示在文本框中
mainActivity.get().show.append('\n' + msg.obj.toString());
}
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_chat_with_others);
// 定义界面上的两个文本框
EditText input = findViewById(R.id.input);
show = findViewById(R.id.show);
// 定义界面上的一个按钮
Button send = findViewById(R.id.send);
MyHandler handler = new MyHandler(new WeakReference<>(this));
clientThread = new ClientThread(handler);
// 客户端启动ClientThread线程创建网络连接,读取来自服务器的数据
new Thread(clientThread).start(); // ①
send.setOnClickListener(view -> {
// 当用户单击“发送”按钮后,将用户输入的数据封装成Message
// 然后发送给子线程的Handler
Message msg = new Message();
msg.what = 0x345;
msg.obj = input.getText().toString();
clientThread.revHandler.sendMessage(msg);
// 清空input文本框
input.setText('');
});
}
}
// 服务器端代码示例
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
public static void main(String[] args) {
try (ServerSocket serverSocket = new ServerSocket(30000)) {
System.out.println('Server started on port 30000');
while (true) {
Socket clientSocket = serverSocket.accept();
System.out.println('Client connected: ' + clientSocket.getInetAddress().getHostAddress());
new Thread(() -> {
try (BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true)) {
String inputLine;
while ((inputLine = in.readLine()) != null) {
System.out.println('Client: ' + inputLine);
out.println('Server: ' + inputLine);
}
} catch (IOException e) {
System.out.println('Error: ' + e.getMessage());
}
}).start();
}
} catch (IOException e) {
System.out.println('Error: ' + e.getMessage());
}
}
}
Explanation:
Client-Side
-
ClientThread:- Extends
Runnableto create a thread for client-server communication. handler: Receives messages from the server thread and updates the UI.br: Reads data from the server.os: Writes data to the server.revHandler: Receives messages from the UI thread to send data to the server.
- Extends
-
ChatWithOthers:show: TextView to display messages from the server.clientThread: Instance of theClientThreadto handle communication.MyHandler: Handles messages from the server thread, updating theshowTextView.onCreate(): Initializes the UI elements and starts theClientThread.- The 'Send' button sends user input to the server via the
revHandler.
Server-Side
ServerClass:- Creates a
ServerSocketto listen for client connections on port 30000. - Accepts client connections and starts a new thread for each client to handle communication.
- Reads data from the client, echoes it back, and logs the messages.
- Creates a
Important Points:
- Thread Safety: Use
Handlerto communicate between threads safely.MyHandleruses aWeakReferenceto avoid memory leaks. - Logcat: Use
Log.d('TAG', 'message')in theServercode to output logs for debugging. - UI Update: The
MyHandlerupdates theshowTextView on the UI thread, ensuring UI updates are done safely. - Server Code: Ensure you have a server running on port 30000 that can handle the client's communication. The server code example provided is a basic echo server.
Troubleshooting:
- If
showis not displaying any content, check the layout file for correctTextViewID and make sureshowis properly referenced inChatWithOthers. - Verify that your server is running on the correct port and that the IP address in the
Socketconstructor is correct. - Use Logcat to debug any issues on both the client and server sides.
Key Features:
- Thread-Based Communication: Efficiently handles network communication without blocking the UI thread.
- Handler Message Passing: Facilitates safe communication between threads.
- UI Updates: Ensures smooth UI updates from background threads.
原文地址: https://www.cveoy.top/t/topic/fo2x 著作权归作者所有。请勿转载和采集!