1. 创建一个空的Windows窗口程序,并使用资源编辑视图添加一个字符串资源。

  2. 在窗口程序的WinMain函数中,使用LoadString函数将字符串资源加载到程序内存中。

  3. 在窗口程序的WndProc函数中,处理WM_PAINT消息,并使用DrawText函数将加载的字符串绘制到窗口上。

以下是代码示例:

#include <Windows.h>

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    HWND hwnd;
    MSG msg;
    WNDCLASS wc = { 0 };
    wc.lpszClassName = TEXT("MyWindowClass");
    wc.hInstance = hInstance;
    wc.lpfnWndProc = WndProc;
    wc.style = CS_HREDRAW | CS_VREDRAW;
    wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    RegisterClass(&wc);
    hwnd = CreateWindow(wc.lpszClassName, TEXT("My Window"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
    ShowWindow(hwnd, nCmdShow);
    UpdateWindow(hwnd);
    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
    return msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    static TCHAR szText[256];
    PAINTSTRUCT ps;
    HDC hdc;
    switch (msg)
    {
    case WM_CREATE:
        LoadString(GetModuleHandle(NULL), IDS_MYSTRING, szText, sizeof(szText) / sizeof(TCHAR));
        break;
    case WM_PAINT:
        hdc = BeginPaint(hwnd, &ps);
        DrawText(hdc, szText, -1, &ps.rcPaint, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
        EndPaint(hwnd, &ps);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hwnd, msg, wParam, lParam);
    }
    return 0;
}
``
基于api创建一个windows窗口程序在创建的窗口程序中资源编辑视图添加一个字符串并loadstring载入到程序内并在WM_PAINT消息中使用drawtext显示;请写的简单一点

原文地址: https://www.cveoy.top/t/topic/flO8 著作权归作者所有。请勿转载和采集!

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