The ScoreAnimate class is a JPanel that displays the score of the game. It implements the Runnable interface, allowing it to run on a separate thread and animate the score as it increases.

The class contains a thread variable and methods to start and stop the thread. It also has variables for the last score and current score, allowing it to track changes in the score and update the display accordingly.

The paint method is responsible for drawing the score on the panel using a Graphics2D object. It sets the font, color, and rendering hints before drawing the score using the DecimalFormat class to format the number with leading zeros.

The run method is the main method that runs on the thread. It increments the last score by one and calls repaint to update the display. It then sleeps for a short period of time before repeating the process until the last score matches the current score.

The setScore method is used to set the last and current score, and start the thread. The stop method is used to stop the thread if it is running

package lianliankan;import javaxswing;import javaawt;public class ScoreAnimate extends JPanel implements Runnable private volatile Thread thread; private boolean isPainting = false; private

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