Panda3D: 用线段绘制立方体边框的函数
下面是使用Panda3D库在Python中编写的一个函数,该函数根据传入的最小值和最大值,使用线段绘制出立方体的边框:
from panda3d.core import LineSegs
from panda3d.core import NodePath
def draw_cube(min_val, max_val):
# 创建一个LineSegs对象
lines = LineSegs()
# 获取立方体的8个顶点
vertices = [(min_val[0], min_val[1], min_val[2]),
(max_val[0], min_val[1], min_val[2]),
(min_val[0], max_val[1], min_val[2]),
(max_val[0], max_val[1], min_val[2]),
(min_val[0], min_val[1], max_val[2]),
(max_val[0], min_val[1], max_val[2]),
(min_val[0], max_val[1], max_val[2]),
(max_val[0], max_val[1], max_val[2])]
# 绘制立方体的12条边
lines.moveTo(vertices[0])
lines.drawTo(vertices[1])
lines.drawTo(vertices[3])
lines.drawTo(vertices[2])
lines.drawTo(vertices[0])
lines.moveTo(vertices[4])
lines.drawTo(vertices[5])
lines.drawTo(vertices[7])
lines.drawTo(vertices[6])
lines.drawTo(vertices[4])
lines.moveTo(vertices[0])
lines.drawTo(vertices[4])
lines.moveTo(vertices[1])
lines.drawTo(vertices[5])
lines.moveTo(vertices[2])
lines.drawTo(vertices[6])
lines.moveTo(vertices[3])
lines.drawTo(vertices[7])
# 创建一个NodePath对象来容纳线段
node = NodePath(lines.create())
# 将线段添加到场景图中
node.reparentTo(render)
要使用此函数,在Panda3D场景的适当位置调用draw_cube函数,并传入所需的最小值和最大值。例如,可以在render函数中调用此函数:
from direct.showbase.ShowBase import ShowBase
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# 设置相机位置和方向
self.camera.setPos(0, -20, 0)
self.camera.lookAt(0, 0, 0)
# 绘制立方体边框
min_val = (-5, -5, -5)
max_val = (5, 5, 5)
self.draw_cube(min_val, max_val)
app = MyApp()
app.run()
运行以上代码将创建一个包含立方体边框的Panda3D窗口。
原文地址: https://www.cveoy.top/t/topic/fbcs 著作权归作者所有。请勿转载和采集!