public class Setting public final static int COLUMN = 17; public final static int ROW = 10; public final static int limitScore = 4; public final static int timeScore = 2; public final
The Setting class contains various constants and variables that are used to configure the game. It includes settings for the game grid size, score values for different actions in the game, maximum number of blocks, and various other settings. It also includes methods to load and save settings from a properties file. The class is used to provide a centralized location for storing and retrieving game settings, making it easy to modify and customize the game.
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