Java编写Bukkit 1.20插件实现跨服传送功能
使用Java编写Bukkit 1.20插件实现跨服传送功能
本教程将指导你使用Java编写一个Bukkit 1.20插件,实现与BungeeCord通信,从而让玩家能够通过指令传送到不同的子服务器。
插件代码
以下是实现跨服传送功能的Bukkit插件代码示例:javaimport org.bukkit.Bukkit;import org.bukkit.entity.Player;import org.bukkit.plugin.java.JavaPlugin;import org.bukkit.plugin.messaging.PluginMessageListener;
import java.io.ByteArrayInputStream;import java.io.ByteArrayOutputStream;import java.io.DataInputStream;import java.io.DataOutputStream;import java.io.IOException;
public class MyPlugin extends JavaPlugin implements PluginMessageListener {
@Override public void onEnable() { // 注册插件消息通道 Bukkit.getMessenger().registerIncomingPluginChannel(this, 'BungeeCord', this); Bukkit.getMessenger().registerOutgoingPluginChannel(this, 'BungeeCord'); }
@Override public void onDisable() { // 取消注册插件消息通道 Bukkit.getMessenger().unregisterIncomingPluginChannel(this); Bukkit.getMessenger().unregisterOutgoingPluginChannel(this); }
@Override public void onPluginMessageReceived(String channel, Player player, byte[] message) { if (!channel.equals('BungeeCord')) { return; }
// 解析插件消息 DataInputStream in = new DataInputStream(new ByteArrayInputStream(message)); try { String subChannel = in.readUTF(); // 子通道名称 if (subChannel.equals('Connect')) { String serverName = in.readUTF(); // 子服名称 Player targetPlayer = Bukkit.getPlayer(serverName); // 获取玩家对象 if (targetPlayer != null) { player.sendMessage('正在传送到子服:' + serverName); connectToServer(player, serverName); // 传送玩家到子服 } else { player.sendMessage('玩家不在线:' + serverName); } } } catch (IOException e) { e.printStackTrace(); } }
public void connectToServer(Player player, String serverName) { // 向BungeeCord发送插件消息,请求传送玩家到指定子服 ByteArrayOutputStream b = new ByteArrayOutputStream(); DataOutputStream out = new DataOutputStream(b); try { out.writeUTF('Connect'); out.writeUTF(serverName); } catch (IOException e) { e.printStackTrace(); } player.sendPluginMessage(this, 'BungeeCord', b.toByteArray()); }
// 玩家命令,传送到指定子服 public boolean onCommand(org.bukkit.command.CommandSender sender, org.bukkit.command.Command cmd, String label, String[] args) { if (cmd.getName().equalsIgnoreCase('connect')) { if (args.length > 0) { if (sender instanceof Player) { Player player = (Player) sender; connectToServer(player, args[0]); // 传送玩家到指定子服 return true; } else { sender.sendMessage('该命令只能由玩家执行!'); } } } return false;
原文地址: https://www.cveoy.top/t/topic/fPJx 著作权归作者所有。请勿转载和采集!