以下是一个简单的 Java 代码示例,实现了玩家在子服务器之间传送的功能:

import java.util.HashMap;
import java.util.Map;

public class MyWorld {
    private Map<String, SubServer> subServers;

    public MyWorld() {
        subServers = new HashMap<>();
    }

    public void addSubServer(SubServer subServer) {
        subServers.put(subServer.getName(), subServer);
    }

    public void teleportPlayer(String playerName, String subServerName) {
        if (!subServers.containsKey(subServerName)) {
            System.out.println('SubServer ' + subServerName + ' does not exist.');
            return;
        }

        SubServer subServer = subServers.get(subServerName);
        subServer.addPlayer(playerName);
        System.out.println('Player ' + playerName + ' has been teleported to SubServer ' + subServerName);
    }

    public static void main(String[] args) {
        MyWorld myWorld = new MyWorld();

        SubServer subServer1 = new SubServer('SubServer1');
        SubServer subServer2 = new SubServer('SubServer2');

        myWorld.addSubServer(subServer1);
        myWorld.addSubServer(subServer2);

        myWorld.teleportPlayer('Player1', 'SubServer1');
        myWorld.teleportPlayer('Player2', 'SubServer2');
        myWorld.teleportPlayer('Player3', 'SubServer3'); // 不存在的子服
    }
}

class SubServer {
    private String name;
    private Map<String, Player> players;

    public SubServer(String name) {
        this.name = name;
        players = new HashMap<>();
    }

    public String getName() {
        return name;
    }

    public void addPlayer(String playerName) {
        players.put(playerName, new Player(playerName));
    }
}

class Player {
    private String name;

    public Player(String name) {
        this.name = name;
    }

    public String getName() {
        return name;
    }
}

这个示例中,MyWorld 类代表整个游戏世界,其中包含了多个子服(SubServer)对象。SubServer 类代表每个子服,其中包含了多个玩家(Player)对象。

MyWorld 类中,我们可以通过 addSubServer 方法添加子服,通过 teleportPlayer 方法实现玩家在子服之间的传送。在 main 方法中,我们创建了两个子服,并将玩家传送到指定的子服中。如果传入的子服不存在,则会输出错误信息。

请注意,这只是一个简单的示例,实际的实现可能会更加复杂,需要考虑玩家的状态、传送的逻辑等等。

Minecraft 1.20 子服务器传送功能:Java 代码实现

原文地址: https://www.cveoy.top/t/topic/fPJ9 著作权归作者所有。请勿转载和采集!

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