#include <pcl/point_types.h> #include <pcl/filters/extract_indices.h> #include <pcl/filters/voxel_grid.h> #include <pcl/features/normal_3d.h> #include <pcl/segmentation/sac_segmentation.h> #include <pcl/segmentation/extract_clusters.h> #include <pcl/kdtree/kdtree_flann.h> #include <pcl/visualization/pcl_visualizer.h> #include <pcl/filters/passthrough.h> #include <pcl/filters/project_inliers.h> #include <pcl/ModelCoefficients.h> #include <pcl/segmentation/conditional_euclidean_clustering.h> #include <pcl/features/3dsc.h> #include <pcl/features/3dsc.h> #include <pcl/registration/icp.h> #include <pcl/registration/icp_nl.h> #include <pcl/registration/transforms.h> #include <pcl/registration/correspondence_estimation.h> #include <pcl/registration/correspondence_rejection_sample_consensus.h> #include <pcl/features/fpfh.h> #include <pcl/features/shot.h> #include <pcl/features/shot_omp.h> #include <pcl/features/shot_lrf.h> #include <pcl/features/shape_context_3d.h> #include <pcl/features/board.h> #include <pcl/features/integral_image_normal.h> #include <pcl/octree/octree.h> #include <pcl/octree/octree_impl.h> #include <pcl/octree/octree_pointcloud_adjacency.h> #include <pcl/segmentation/min_cut_segmentation.h> #include <pcl/segmentation/lccp_segmentation.h> #include <pcl/surface/mls.h> #include <pcl/surface/poisson.h> #include <pcl/surface/gp3.h> #include <pcl/surface/marching_cubes_hoppe.h> #include <pcl/surface/vtk_smoothing/vtk_mesh_smoothing_laplacian.h> #include <pcl/surface/texture_mapping.h> #include <pcl/console/parse.h> #include <pcl/console/time.h> #include <pcl/io/pcd_io.h> #include <pcl/io/ply_io.h> #include <pcl/io/vtk_io.h

pcl库3dhough变换需要调用的头文件

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