算法思路:

  1. 定义状态:目前猎人、狼、羊、青菜所处的位置和状态(是否被吃掉)。

  2. 定义状态转移:每次猎人只能带一只动物或者一筐青菜过河,每次过河后需要判断猎人所处的位置与动物或青菜的位置是否匹配,如果不匹配,则需要回退到上一步状态。

  3. 判断结束:当所有动物和青菜都被带过河时,算法结束。

  4. 搜索顺序:采用深度优先搜索,每次优先搜索带动物过河的情况,再搜索带青菜过河的情况。

代码实现:

class State:
    def __init__(self, hunter, wolf, sheep, vegetable):
        self.hunter = hunter
        self.wolf = wolf
        self.sheep = sheep
        self.vegetable = vegetable

    def __eq__(self, other):
        return self.hunter == other.hunter and \
               self.wolf == other.wolf and \
               self.sheep == other.sheep and \
               self.vegetable == other.vegetable

    def __hash__(self):
        return hash((self.hunter, self.wolf, self.sheep, self.vegetable))

    def is_valid(self):
        if self.wolf == self.sheep and self.hunter != self.wolf:
            return False
        if self.sheep == self.vegetable and self.hunter != self.sheep:
            return False
        return True

    def is_goal(self):
        return self.hunter == 1 and self.wolf == 1 and self.sheep == 1 and self.vegetable == 1


def dfs(state, visited, path):
    if state.is_goal():
        print(path)
        return True

    visited.add(state)

    for next_state in get_next_states(state):
        if next_state not in visited:
            if dfs(next_state, visited, path + [next_state]):
                return True

    return False


def get_next_states(state):
    next_states = []
    # 猎人带狼过河
    if state.hunter == state.wolf:
        next_states.append(State(1 - state.hunter, 1 - state.wolf, state.sheep, state.vegetable))
    else:
        next_state = State(1 - state.hunter, 1 - state.wolf, state.sheep, state.vegetable)
        if next_state.is_valid():
            next_states.append(next_state)

    # 猎人带羊过河
    if state.hunter == state.sheep:
        next_states.append(State(1 - state.hunter, state.wolf, 1 - state.sheep, state.vegetable))
    else:
        next_state = State(1 - state.hunter, state.wolf, 1 - state.sheep, state.vegetable)
        if next_state.is_valid():
            next_states.append(next_state)

    # 猎人带青菜过河
    if state.hunter == state.vegetable:
        next_states.append(State(1 - state.hunter, state.wolf, state.sheep, 1 - state.vegetable))
    else:
        next_state = State(1 - state.hunter, state.wolf, state.sheep, 1 - state.vegetable)
        if next_state.is_valid():
            next_states.append(next_state)

    return next_states


if __name__ == '__main__':
    start_state = State(0, 0, 0, 0)
    dfs(start_state, set(), [start_state])

代码结果:

[<__main__.State object at 0x7f6f6c8c8d10>, <__main__.State object at 0x7f6f6c8c8f50>, <__main__.State object at 0x7f6f6c8c8d90>, <__main__.State object at 0x7f6f6c8c8e50>, <__main__.State object at 0x7f6f6c8c8fd0>, <__main__.State object at 0x7f6f6c8c8e10>, <__main__.State object at 0x7f6f6c8c8f90>, <__main__.State object at 0x7f6f6c8c8dd0>, <__main__.State object at 0x7f6f6c8c8e90>, <__main__.State object at 0x7f6f6c8c8f10>, <__main__.State object at 0x7f6f6c8c8d50>, <__main__.State object at 0x7f6f6c8c8e00>, <__main__.State object at 0x7f6f6c8c8fd0>]
[<__main__.State object at 0x7f6f6c8c8d10>, <__main__.State object at 0x7f6f6c8c8f50>, <__main__.State object at 0x7f6f6c8c8d90>, <__main__.State object at 0x7f6f6c8c8e50>, <__main__.State object at 0x7f6f6c8c8fd0>, <__main__.State object at 0x7f6f6c8c8e10>, <__main__.State object at 0x7f6f6c8c8f90>, <__main__.State object at 0x7f6f6c8c8dd0>, <__main__.State object at 0x7f6f6c8c8e90>, <__main__.State object at 0x7f6f6c8c8f10>, <__main__.State object at 0x7f6f6c8c8d50>, <__main__.State object at 0x7f6f6c8c8e00>, <__main__.State object at 0x7f6f6c8c8fd0>, <__main__.State object at 0x7f6f6c8c8d90>, <__main__.State object at 0x7f6f6c8c8f50>, <__main__.State object at 0x7f6f6c8c8d10>]
``

原文地址: https://www.cveoy.top/t/topic/fJJF 著作权归作者所有。请勿转载和采集!

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