UnityEngine.GameObject staticBatchRoot is a reference to the root GameObject of a static batch. A static batch is a collection of meshes that can be combined into a single mesh, which can improve performance by reducing the number of draw calls.

System.Boolean isEditorPostprocessScene is a flag that indicates whether the static batch was created during an editor postprocess scene. This flag is used internally by the Unity engine and is typically not relevant to developers.

UnityEngineGameObject staticBatchRoot SystemBoolean isEditorPostprocessScene

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