1. 创建一个Windows窗体应用程序
  2. 在窗体上添加一个文本框用于显示计算结果,以及一些按钮用于输入数字和运算符
  3. 使用栈来实现逆波兰法计算器
  4. 添加一个按钮用于计算结果
  5. 实现输入数字和运算符的方法,并将它们添加到栈中
  6. 实现计算结果的方法,从栈中取出数字和运算符,并按照逆波兰法的规则进行计算
  7. 将计算结果显示在文本框中

以下是C#代码示例:

using System;
using System.Collections.Generic;
using System.Windows.Forms;

namespace ScientificCalculator
{
    public partial class Form1 : Form
    {
        private Stack<double> stack = new Stack<double>();

        public Form1()
        {
            InitializeComponent();
        }

        private void btnNumber_Click(object sender, EventArgs e)
        {
            Button btn = (Button)sender;
            txtResult.Text += btn.Text;
        }

        private void btnOperator_Click(object sender, EventArgs e)
        {
            Button btn = (Button)sender;
            double num = double.Parse(txtResult.Text);
            stack.Push(num);
            stack.Push(GetOperatorCode(btn.Text));
            txtResult.Text = string.Empty;
        }

        private void btnCalculate_Click(object sender, EventArgs e)
        {
            double num2 = stack.Pop();
            double num1 = stack.Pop();
            int code = (int)stack.Pop();
            double result = Calculate(num1, num2, code);
            txtResult.Text = result.ToString();
        }

        private int GetOperatorCode(string op)
        {
            switch (op)
            {
                case "+":
                    return 1;
                case "-":
                    return 2;
                case "*":
                    return 3;
                case "/":
                    return 4;
                case "^":
                    return 5;
                default:
                    return 0;
            }
        }

        private double Calculate(double num1, double num2, int code)
        {
            switch (code)
            {
                case 1:
                    return num1 + num2;
                case 2:
                    return num1 - num2;
                case 3:
                    return num1 * num2;
                case 4:
                    return num1 / num2;
                case 5:
                    return Math.Pow(num1, num2);
                default:
                    return 0;
            }
        }
    }
}
``
用C#窗体应用程序和逆波兰法怎么设计一个科学计算器

原文地址: https://www.cveoy.top/t/topic/fG0S 著作权归作者所有。请勿转载和采集!

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