在修改后的代码中,我们需要将 self.collisionHandler 的初始化放在 self.collisionManager 之后,以便可以使用它来添加碰撞事件的处理程序。因此,我们需要交换以下两行代码的顺序:

self.cTrav = self.collisionManager.addCollider(self.cam.node(), self.collisionHandler)
self.collisionHandler = CollisionHandlerEvent()

修改后的完整代码如下:

from direct.showbase.ShowBase import ShowBase
from panda3d.core import CollisionTraverser, CollisionHandlerEvent

class MyApp(ShowBase):
    def __init__(self):
        ShowBase.__init__(self)
        
        # 加载模型
        self.scene = self.loader.loadModel("models/environment")
        self.scene.reparentTo(self.render)
        
        # 设置碰撞检测
        self.collisionManager = CollisionTraverser()
        self.collisionHandler = CollisionHandlerEvent()
        self.cTrav = self.collisionManager.addCollider(self.cam.node(), self.collisionHandler)
        self.cTrav.showCollisions(self.render)
        
        # 设置碰撞处理程序
        self.collisionHandler.addInPattern("%fn-into-%in")
        self.accept("cam-into-scene", self.onCollision)
        
    def onCollision(self, entry):
        # 处理碰撞事件
        print("Camera collided with", entry.getIntoNodePath().getName())
        
app = MyApp()
app.run()
``
pythonfrom directshowbaseShowBase import ShowBasefrom panda3dcore import CollisionTraverserfrom panda3dcore import CollisionTraverser CollisionHandlerEventclass MyAppShowBase def __init__self

原文地址: https://www.cveoy.top/t/topic/fDhT 著作权归作者所有。请勿转载和采集!

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