智能家居系统开发:基于QT C++客户端和Linux C服务器的HTTP通信
智能家居系统开发:基于QT C++客户端和Linux C服务器的HTTP通信
本项目旨在开发一个智能家居系统,实现对温度、湿度等环境参数的实时监控,并根据数据分析给出合理建议。系统采用QT C++开发客户端,Linux C开发服务器,两者之间使用HTTP协议进行通信,并利用SQLite数据库存储和分析智能家居设备状态数据。
数据库设计
- 创建用户表
CREATE TABLE IF NOT EXISTS users (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(10),
passwd varchar(10)
);
-- 创建智能家居状态表
CREATE TABLE IF NOT EXISTS Status (
sid INTEGER PRIMARY KEY AUTOINCREMENT,
uid INTEGER ,
device_name varchar(10),
device_state varchar(10),
value varchar(10),
mode varchar(10),
FOREIGN KEY (uid) REFERENCES users (uid)
);
服务器端设计
服务器端主要设计模块如下:
void startServer():启动服务器,监听特定端口void acceptConnection():接受客户端连接void processClientData(string data):处理客户端发来的数据void sendDataToClient(string data):将数据发送给客户端void closeConnection():关闭与客户端的连接void viewData():查看客户端存储在SQlite智能家居状态表中温度和湿度数据void analyzeData():根据温度和湿度数据分析出合理建议
客户端设计
客户端使用QT C++编写,用户在主界面点击进入该界面QWidget,当用户在该界面按下connect按键后和服务器进行http通信。连接成功后在UI的LIneEdit上显示'服务器已连接',连接失败在UI的LIneEdit上显示'服务器已连接',并将网址URL打包成json文件给服务器,并将服务器发送的信息在UI打印出来。当用户在该界面按下disconnect按键(信号和槽)后,客户端与服务器断开连接。
数据交互流程
- 客户端将URL打包成json并通过http通信发送给服务器。
- 服务器解析json,验证是否可以和客户端进行通信。
- 服务器连接SQlite数据库,根据Status表的空调温度、加湿器湿度向客户端发送建议(例如温度低于24摄氏度、湿度小于40%大于70%时,服务器将发送'空调温度过低,建议提高温度至26℃;加湿器湿度过高或过低,建议调整加湿器湿度'给客户端,客户端显示在GUI)。
代码示例
客户端QT C++代码
// mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QNetworkAccessManager>
#include <QNetworkReply>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_connectButton_clicked();
void on_disconnectButton_clicked();
void replyFinished(QNetworkReply *reply);
private:
Ui::MainWindow *ui;
QNetworkAccessManager *networkManager;
};
#endif // MAINWINDOW_H
// mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
networkManager = new QNetworkAccessManager(this);
connect(networkManager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_connectButton_clicked()
{
QNetworkRequest request(QUrl("http://your-server-url"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
QJsonObject jsonObject;
jsonObject["url"] = "http://example.com";
QJsonDocument jsonDoc(jsonObject);
QByteArray jsonData = jsonDoc.toJson();
networkManager->post(request, jsonData);
}
void MainWindow::on_disconnectButton_clicked()
{
// Disconnect from the server
}
void MainWindow::replyFinished(QNetworkReply *reply)
{
QByteArray responseData = reply->readAll();
// Process the response data and display it in the UI
}
服务器端Linux C代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#define MAX_CLIENTS 10
#define BUFFER_SIZE 1024
void processClientData(int clientSocket, char* data) {
// Process the data received from the client
}
void sendDataToClient(int clientSocket, char* data) {
// Send data to the client
}
void viewData() {
// View data from SQLite database
}
void analyzeData() {
// Analyze data and send suggestions to the client
}
int main() {
int serverSocket, clientSocket;
struct sockaddr_in serverAddress, clientAddress;
socklen_t clientAddressLength;
char buffer[BUFFER_SIZE];
// Create socket
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
perror("Error creating socket");
exit(EXIT_FAILURE);
}
// Set server address
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(8080);
// Bind the socket to the specified address and port
if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) {
perror("Error binding socket");
exit(EXIT_FAILURE);
}
// Listen for incoming connections
if (listen(serverSocket, MAX_CLIENTS) < 0) {
perror("Error listening for connections");
exit(EXIT_FAILURE);
}
printf("Server started. Listening on port 8080...
");
while (1) {
// Accept incoming connection
clientAddressLength = sizeof(clientAddress);
clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressLength);
if (clientSocket < 0) {
perror("Error accepting connection");
exit(EXIT_FAILURE);
}
printf("New client connected. IP address: %s
", inet_ntoa(clientAddress.sin_addr));
// Receive data from client
memset(buffer, 0, sizeof(buffer));
if (recv(clientSocket, buffer, sizeof(buffer), 0) < 0) {
perror("Error receiving data from client");
exit(EXIT_FAILURE);
}
printf("Received data from client: %s
", buffer);
// Process client data
processClientData(clientSocket, buffer);
// Send data to client
char response[] = "Data received";
if (send(clientSocket, response, strlen(response), 0) < 0) {
perror("Error sending data to client");
exit(EXIT_FAILURE);
}
printf("Response sent to client: %s
", response);
// Close the connection
close(clientSocket);
printf("Connection closed.
");
}
// Close the server socket
close(serverSocket);
return 0;
}
以上代码只是一个简单示例,实际生产环境中可能需要添加更多错误处理和逻辑。请根据实际需求进行修改和完善。
未来展望
- 支持更多智能家居设备的接入,例如智能灯泡、智能窗帘等。
- 开发更复杂的算法,根据用户习惯和环境参数给出更精准的建议。
- 实现语音控制功能,让用户可以用语音控制智能家居设备。
- 开发移动端应用,方便用户随时随地控制智能家居设备。
原文地址: https://www.cveoy.top/t/topic/fBvW 著作权归作者所有。请勿转载和采集!