基于SQLite和JSON的智能家居服务器设计
基于SQLite和JSON的智能家居服务器设计
概述
本文将介绍如何使用Linux C语言、SQLite和JSON创建一个简单的智能家居服务器。该服务器可以接收来自QT C++客户端的请求,解析请求中的用户ID,并根据SQLite数据库中存储的最新传感器数据,提供智能家居建议。
服务器端代码 (C语言)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sqlite3.h>
#include <stdbool.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <json-c/json.h>
#define DATABASE 'database.db'
#define PORT 5000
struct Status {
int sid;
int uid;
char device_name[10];
char device_state[10];
char value[10];
char mode[10];
};
void handleClientRequest(int clientSocket);
void handleTemperatureHumidity(int clientSocket, int uid);
void sendResponse(int clientSocket, const char* response);
char* getAdvice(int temperature, int humidity);
int main() {
int serverSocket, clientSocket;
struct sockaddr_in serverAddress, clientAddress;
socklen_t clientAddressLength = sizeof(clientAddress);
// 创建套接字
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) {
perror('Error creating socket');
exit(1);
}
// 设置服务器地址
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(PORT);
// 绑定套接字到指定地址和端口
if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) {
perror('Error binding socket');
exit(1);
}
// 监听传入连接
if (listen(serverSocket, 5) < 0) {
perror('Error listening for connections');
exit(1);
}
printf('Server started. Listening on port %d...\n', PORT);
while (true) {
// 接受客户端连接
clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressLength);
if (clientSocket < 0) {
perror('Error accepting connection');
exit(1);
}
printf('Client connected from %s:%d\n', inet_ntoa(clientAddress.sin_addr), ntohs(clientAddress.sin_port));
// 处理客户端请求
handleClientRequest(clientSocket);
// 关闭客户端连接
close(clientSocket);
printf('Client disconnected\n');
}
// 关闭服务器套接字
close(serverSocket);
return 0;
}
void handleClientRequest(int clientSocket) {
char buffer[1024];
int bytesRead = read(clientSocket, buffer, sizeof(buffer));
if (bytesRead < 0) {
perror('Error reading from socket');
exit(1);
}
// 解析JSON请求
struct json_object* jsonRequest = json_tokener_parse(buffer);
if (jsonRequest == NULL) {
perror('Error parsing JSON');
exit(1);
}
// 从JSON请求中获取用户ID
struct json_object* jsonUserID;
json_object_object_get_ex(jsonRequest, 'userid', &jsonUserID);
int uid = json_object_get_int(jsonUserID);
// 处理温度和湿度请求
handleTemperatureHumidity(clientSocket, uid);
// 清理
json_object_put(jsonRequest);
}
void handleTemperatureHumidity(int clientSocket, int uid) {
sqlite3* db;
int rc = sqlite3_open(DATABASE, &db);
if (rc != SQLITE_OK) {
perror('Error opening database');
exit(1);
}
char query[100];
snprintf(query, sizeof(query), 'SELECT * FROM Status WHERE uid = %d', uid);
sqlite3_stmt* stmt;
rc = sqlite3_prepare_v2(db, query, -1, &stmt, 0);
if (rc != SQLITE_OK) {
perror('Error preparing statement');
exit(1);
}
// 获取用户的最新温度和湿度值
int temperature = 0;
int humidity = 0;
while (sqlite3_step(stmt) == SQLITE_ROW) {
struct Status status;
status.sid = sqlite3_column_int(stmt, 0);
status.uid = sqlite3_column_int(stmt, 1);
strcpy(status.device_name, (char*)sqlite3_column_text(stmt, 2));
strcpy(status.device_state, (char*)sqlite3_column_text(stmt, 3));
strcpy(status.value, (char*)sqlite3_column_text(stmt, 4));
strcpy(status.mode, (char*)sqlite3_column_text(stmt, 5));
if (strcmp(status.device_name, 'Temperature') == 0) {
temperature = atoi(status.value);
} else if (strcmp(status.device_name, 'Humidity') == 0) {
humidity = atoi(status.value);
}
}
// 根据温度和湿度值获取建议
char* advice = getAdvice(temperature, humidity);
// 将建议发送给客户端
sendResponse(clientSocket, advice);
// 清理
sqlite3_finalize(stmt);
sqlite3_close(db);
}
void sendResponse(int clientSocket, const char* response) {
int bytesWritten = write(clientSocket, response, strlen(response));
if (bytesWritten < 0) {
perror('Error writing to socket');
exit(1);
}
}
char* getAdvice(int temperature, int humidity) {
char* advice = (char*)malloc(100);
if (temperature < 24) {
snprintf(advice, 100, '空调温度过低,建议提高温度至26℃。');
} else if (humidity < 40 || humidity > 70) {
snprintf(advice, 100, '加湿器湿度过高或过低,建议调整加湿器湿度。');
} else {
snprintf(advice, 100, '目前没有建议。');
}
return advice;
}
客户端代码 (QT C++)
#ifndef PROCESSION_H
#define PROCESSION_H
#include <QWidget>
#include <QNetworkAccessManager>
#include <QNetworkReply>
namespace Ui {
class Procession;
}
class Procession : public QWidget
{
Q_OBJECT
public:
explicit Procession(int userid,QWidget *parent = nullptr);
~Procession();
void processionWidget();
private slots:
void connectToServer();//和服务器通信
void handleServerResponse(QNetworkReply *reply);//和服务器连接回应
private:
Ui::Procession *ui;
int userid;
QNetworkAccessManager *networkManager;
};
#endif // PROCESSION_H
#include 'procession.h'
#include 'ui_procession.h'
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
//通过发送POST请求将用户ID发送到指定的服务器,并将服务器的响应显示在界面上。
Procession::Procession(int userid,QWidget *parent) :
QWidget(parent),
ui(new Ui::Procession),
userid(userid)
{
ui->setupUi(this);
processionWidget();
connect(ui->connectServerBtn,&QPushButton::clicked,this,[=](){
this->connectToServer();
});
connect(networkManager, &QNetworkAccessManager::finished, this, &Procession::handleServerResponse);
}
Procession::~Procession()
{
delete ui;
}
void Procession::processionWidget()
{
setWindowTitle('服务器通信');
setAutoFillBackground(true);
QPalette palette=this->palette();
QPixmap pixmap(':user/image/image/net.jpg');
palette.setBrush(QPalette::Window, QBrush(pixmap));
setPalette(palette);
setFixedSize(600,400);
}
void Procession::connectToServer()
{
QJsonObject json;
json['userid'] = this->userid;
QJsonDocument doc(json);
QByteArray postData = doc.toJson();
QNetworkRequest request(QUrl(ui->serverIP->text()));
request.setHeader(QNetworkRequest::ContentTypeHeader, 'application/json');
networkManager->post(request, postData);
}
void Procession::handleServerResponse(QNetworkReply *reply)
{
if (reply->error() == QNetworkReply::NoError) {
QByteArray response = reply->readAll();
ui->message->setText(response);
} else {
ui->message->setText('连接失败!');
}
reply->deleteLater();
}
数据库设计 (SQLite)
-- 创建用户表
CREATE TABLE IF NOT EXISTS users (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(10),
passwd varchar(10)
);
-- 创建智能家居状态表
CREATE TABLE IF NOT EXISTS Status (
sid INTEGER PRIMARY KEY AUTOINCREMENT,
uid INTEGER ,
device_name varchar(10),
device_state varchar(10),
value varchar(10),
mode varchar(10),
FOREIGN KEY (uid) REFERENCES users (uid)
);
总结
本文介绍了如何使用Linux C语言、SQLite和JSON创建一个简单的智能家居服务器。该服务器能够接收来自QT C++客户端的请求,解析请求中的数据,并根据数据库中的最新信息提供智能家居建议。
原文地址: https://www.cveoy.top/t/topic/fBFh 著作权归作者所有。请勿转载和采集!