智能家居服务器与客户端 HTTP 通信实现
智能家居服务器与客户端 HTTP 通信实现
本教程将指导您构建一个智能家居服务器,使用 C 语言和 SQLite 数据库来接收客户端的 JSON 请求,分析数据,并向客户端提供建议。
数据库结构:
CREATE TABLE IF NOT EXISTS users (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(10),
passwd varchar(10)
);
CREATE TABLE IF NOT EXISTS Status (
sid INTEGER PRIMARY KEY AUTOINCREMENT,
uid INTEGER ,
device_name varchar(10),
device_state varchar(10),
value varchar(10),
mode varchar(10),
FOREIGN KEY (uid) REFERENCES users (uid)
);
客户端代码 (已完成):
#ifndef PROCESSION_H
#define PROCESSION_H
#include <QWidget>
#include <QNetworkAccessManager>
#include <QNetworkReply>
namespace Ui {
class Procession;
}
class Procession : public QWidget
{
Q_OBJECT
public:
explicit Procession(int userid,QWidget *parent = nullptr);
~Procession();
void processionWidget();
private slots:
void connectToServer();//和服务器通信
void handleServerResponse(QNetworkReply *reply);//和服务器连接回应
private:
Ui::Procession *ui;
int userid;
QNetworkAccessManager *networkManager;
};
#endif // PROCESSION_H
#include "procession.h"
#include "ui_procession.h"
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
//通过发送POST请求将用户ID发送到指定的服务器,并将服务器的响应显示在界面上。
Procession::Procession(int userid,QWidget *parent) :
QWidget(parent),
ui(new Ui::Procession),
userid(userid)
{
ui->setupUi(this);
processionWidget();
connect(ui->connectServerBtn,&QPushButton::clicked,this,[=](){
this->connectToServer();
});
connect(networkManager, &QNetworkAccessManager::finished, this, &Procession::handleServerResponse);
}
Procession::~Procession()
{
delete ui;
}
void Procession::processionWidget()
{
setWindowTitle('服务器通信');
setAutoFillBackground(true);
QPalette palette=this->palette();
QPixmap pixmap(':/user/image/image/net.jpg');
palette.setBrush(QPalette::Window, QBrush(pixmap));
setPalette(palette);
setFixedSize(600,400);
}
void Procession::connectToServer()
{
QJsonObject json;
json['userid'] = this->userid;
QJsonDocument doc(json);
QByteArray postData = doc.toJson();
QNetworkRequest request(QUrl(ui->serverIP->text()));
request.setHeader(QNetworkRequest::ContentTypeHeader, 'application/json');
networkManager->post(request, postData);
}
void Procession::handleServerResponse(QNetworkReply *reply)
{
if (reply->error() == QNetworkReply::NoError) {
QByteArray response = reply->readAll();
ui->message->setText(response);
} else {
ui->message->setText('连接失败!');
}
reply->deleteLater();
}
服务器代码 (C 语言):
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sqlite3.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <pthread.h>
#include <json-c/json.h>
#define MAX_CLIENTS 10
#define DATABASE "smart_home.db"
typedef struct {
int client_socket;
sqlite3 *db;
} client_data;
void *handle_client(void *arg) {
client_data *data = (client_data *)arg;
int client_socket = data->client_socket;
sqlite3 *db = data->db;
char buffer[1024];
memset(buffer, 0, sizeof(buffer));
// Read client request
ssize_t bytes_read = read(client_socket, buffer, sizeof(buffer));
if (bytes_read <= 0) {
perror("Error reading client request");
close(client_socket);
free(data);
return NULL;
}
// Parse JSON request
struct json_object *json_request = json_tokener_parse(buffer);
if (json_request == NULL) {
fprintf(stderr, "Error parsing JSON request: %s\n", buffer);
close(client_socket);
free(data);
return NULL;
}
// Get user ID from JSON request
struct json_object *json_userid;
json_object_object_get_ex(json_request, "userid", &json_userid);
int userid = json_object_get_int(json_userid);
// Query database for device status
char query[256];
sprintf(query, "SELECT device_name, value FROM Status WHERE uid = %d", userid);
sqlite3_stmt *stmt;
if (sqlite3_prepare_v2(db, query, -1, &stmt, NULL) != SQLITE_OK) {
fprintf(stderr, "Error preparing database query: %s\n", sqlite3_errmsg(db));
close(client_socket);
free(data);
return NULL;
}
// Process query results
char response[1024];
memset(response, 0, sizeof(response));
while (sqlite3_step(stmt) == SQLITE_ROW) {
const char *device_name = (const char *)sqlite3_column_text(stmt, 0);
const char *value = (const char *)sqlite3_column_text(stmt, 1);
// Analyze device status and generate suggestion
if (strcmp(device_name, "air_conditioner") == 0) {
int temperature = atoi(value);
if (temperature < 24) {
strcat(response, "Air conditioner temperature is too low. Please increase it to 26°C.\n");
}
} else if (strcmp(device_name, "humidifier") == 0) {
int humidity = atoi(value);
if (humidity < 40 || humidity > 70) {
strcat(response, "Humidifier humidity is too high or too low. Please adjust the humidity.\n");
}
}
}
// Send response to client
if (strlen(response) > 0) {
write(client_socket, response, strlen(response));
} else {
write(client_socket, "No suggestion.", 14);
}
// Clean up
sqlite3_finalize(stmt);
close(client_socket);
free(data);
return NULL;
}
int main() {
// Initialize SQLite database
sqlite3 *db;
if (sqlite3_open(DATABASE, &db) != SQLITE_OK) {
fprintf(stderr, "Error opening database: %s\n", sqlite3_errmsg(db));
return 1;
}
// Create socket
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
perror("Error creating socket");
return 1;
}
// Bind socket to IP and port
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(8080);
server_address.sin_addr.s_addr = INADDR_ANY;
if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) == -1) {
perror("Error binding socket");
return 1;
}
// Listen for incoming connections
if (listen(server_socket, MAX_CLIENTS) == -1) {
perror("Error listening for connections");
return 1;
}
printf("Server listening on port 8080...\n");
while (1) {
// Accept incoming connection
struct sockaddr_in client_address;
socklen_t client_address_length = sizeof(client_address);
int client_socket = accept(server_socket, (struct sockaddr *)&client_address, &client_address_length);
if (client_socket == -1) {
perror("Error accepting connection");
continue;
}
// Create thread to handle client
client_data *data = malloc(sizeof(client_data));
data->client_socket = client_socket;
data->db = db;
pthread_t thread;
if (pthread_create(&thread, NULL, handle_client, data) != 0) {
perror("Error creating thread");
close(client_socket);
free(data);
}
}
// Close SQLite database
sqlite3_close(db);
// Close server socket
close(server_socket);
return 0;
}
注意:
- 以上代码示例仅供参考,您可能需要根据您的具体需求进行修改和调整。
- 服务器和客户端之间的通信使用了 JSON 格式,需要使用相应的库来解析和生成 JSON 数据。
- 服务器需要根据实际情况分析设备状态并提供相应的建议。
- 建议使用安全的连接方式,例如 HTTPS,来保护数据传输的安全。
- 服务器和客户端都需要进行必要的错误处理,以确保系统稳定运行。
原文地址: https://www.cveoy.top/t/topic/fBEd 著作权归作者所有。请勿转载和采集!