基于C语言Socket编程的智能家居控制系统
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sqlite3.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <pthread.h>
#include <json-c/json.h>
#define MAX_CLIENTS 10
#define DATABASE 'smart_home.db'
typedef struct {
int client_socket;
sqlite3 *db;
} client_data;
void *handle_client(void *arg) {
client_data *data = (client_data *)arg;
int client_socket = data->client_socket;
sqlite3 *db = data->db;
char buffer[1024];
memset(buffer, 0, sizeof(buffer));
// 读取客户端请求
ssize_t bytes_read = read(client_socket, buffer, sizeof(buffer));
if (bytes_read <= 0) {
perror('读取客户端请求出错');
close(client_socket);
free(data);
return NULL;
}
// 解析JSON请求
struct json_object *json_request = json_tokener_parse(buffer);
if (json_request == NULL) {
fprintf(stderr, '解析JSON请求出错:%s\n', buffer);
close(client_socket);
free(data);
return NULL;
}
// 从JSON请求中获取用户ID
struct json_object *json_userid;
json_object_object_get_ex(json_request, 'userid', &json_userid);
int userid = json_object_get_int(json_userid);
// 查询设备状态的数据库
char query[256];
sprintf(query, 'SELECT device_name, value FROM Status WHERE uid = %d', userid);
sqlite3_stmt *stmt;
if (sqlite3_prepare_v2(db, query, -1, &stmt, NULL) != SQLITE_OK) {
fprintf(stderr, '准备数据库查询出错:%s\n', sqlite3_errmsg(db));
close(client_socket);
free(data);
return NULL;
}
// 处理查询结果
char response[1024];
memset(response, 0, sizeof(response));
while (sqlite3_step(stmt) == SQLITE_ROW) {
const char *device_name = (const char *)sqlite3_column_text(stmt, 0);
const char *value = (const char *)sqlite3_column_text(stmt, 1);
// 分析设备状态并生成建议
if (strcmp(device_name, 'air_conditioner') == 0) {
int temperature = atoi(value);
if (temperature < 24) {
strcat(response, '空调温度太低,请将其调高到26°C。\n');
}
} else if (strcmp(device_name, 'humidifier') == 0) {
int humidity = atoi(value);
if (humidity < 40 || humidity > 70) {
strcat(response, '加湿器湿度太高或太低,请调整湿度。\n');
}
}
}
// 发送响应给客户端
if (strlen(response) > 0) {
write(client_socket, response, strlen(response));
} else {
write(client_socket, '无建议。', 14);
}
// 清理
sqlite3_finalize(stmt);
json_object_put(json_request);
close(client_socket);
free(data);
return NULL;
}
int main() {
// 初始化SQLite数据库
sqlite3 *db;
if (sqlite3_open(DATABASE, &db) != SQLITE_OK) {
fprintf(stderr, '打开数据库出错:%s\n', sqlite3_errmsg(db));
return 1;
}
// 创建套接字
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
perror('创建套接字出错');
return 1;
}
// 将套接字绑定到IP和端口
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(8080);
server_address.sin_addr.s_addr = INADDR_ANY;
if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) == -1) {
perror('绑定套接字出错');
return 1;
}
// 监听传入的连接
if (listen(server_socket, MAX_CLIENTS) == -1) {
perror('监听连接出错');
return 1;
}
printf('服务器正在监听端口8080...\n');
while (1) {
// 接受传入的连接
struct sockaddr_in client_address;
socklen_t client_address_length = sizeof(client_address);
int client_socket = accept(server_socket, (struct sockaddr *)&client_address, &client_address_length);
if (client_socket == -1) {
perror('接受连接出错');
continue;
}
// 创建线程处理客户端
client_data *data = malloc(sizeof(client_data));
data->client_socket = client_socket;
data->db = db;
pthread_t thread;
if (pthread_create(&thread, NULL, handle_client, data) != 0) {
perror('创建线程出错');
close(client_socket);
free(data);
}
}
// 关闭SQLite数据库
sqlite3_close(db);
// 关闭服务器套接字
close(server_socket);
return 0;
}
原文地址: https://www.cveoy.top/t/topic/fBEI 著作权归作者所有。请勿转载和采集!