QT与Ubuntu TCP/IP通信:实现跨平台数据交互
#ifndef PROCESSION_H #define PROCESSION_H
#include
namespace Ui { class Procession; }
class Procession : public QWidget { Q_OBJECT
public: explicit Procession(int userid,QWidget *parent = nullptr); ~Procession(); void processionWidget();
private slots: void connectToServer();//和服务器通信 void handleServerResponse(QNetworkReply *reply);//和服务器连接回应
private: Ui::Procession *ui; int userid; QNetworkAccessManager *networkManager; };
#endif // PROCESSION_H
#include "procession.h"
#include "ui_procession.h"
#include
//通过发送POST请求将用户ID发送到指定的服务器,并将服务器的响应显示在界面上。
Procession::Procession(int userid,QWidget *parent) : QWidget(parent), ui(new Ui::Procession), userid(userid) { ui->setupUi(this); processionWidget(); networkManager = new QNetworkAccessManager(this); // 初始化 networkManager 对象 connect(ui->connectServerBtn,&QPushButton::clicked,this,={ ui->message->setText('正在连接中……'); this->connectToServer(); }); connect(networkManager, &QNetworkAccessManager::finished, this, &Procession::handleServerResponse);
}
Procession::~Procession() { delete ui; }
void Procession::processionWidget() { setWindowTitle('服务器通信'); setAutoFillBackground(true); QPalette palette=this->palette(); QPixmap pixmap(':/user/image/image/net.jpg'); palette.setBrush(QPalette::Window, QBrush(pixmap)); setPalette(palette); setFixedSize(600,400); } void Procession::connectToServer() { QJsonObject json; json['userid'] = this->userid;
QJsonDocument doc(json);
QByteArray postData = doc.toJson();
QNetworkRequest request(QUrl(ui->serverIP->text()));
request.setHeader(QNetworkRequest::ContentTypeHeader, 'application/json');
networkManager->post(request, postData);
}
void Procession::handleServerResponse(QNetworkReply *reply) { if (reply->error() == QNetworkReply::NoError) { QByteArray response = reply->readAll(); ui->message->append(response); } else { ui->message->append('连接失败!'); }
reply->deleteLater();
}
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sqlite3.h> #include <stdbool.h> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <json-c/json.h>
#define DATABASE "database.db" #define PORT 8080
struct Status { int sid; // 状态ID int uid; // 用户ID char device_name[10]; // 设备名称 char device_state[10]; // 设备状态 char value[10]; // 值 char mode[10]; // 模式 };
void handleClientRequest(int clientSocket); // 处理客户端请求 void handleTemperatureHumidity(int clientSocket, int uid); // 处理温度湿度请求 void sendResponse(int clientSocket, const char* response); // 发送响应 char* getAdvice(int temperature, int humidity); // 获取建议
int main() { int serverSocket, clientSocket; struct sockaddr_in serverAddress, clientAddress; socklen_t clientAddressLength = sizeof(clientAddress);
// 创建套接字
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) {
perror('创建套接字出错');
exit(1);
}
// 设置服务器地址
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(PORT);
// 将套接字绑定到指定的地址和端口
if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) {
perror('绑定套接字出错');
exit(1);
}
// 监听传入连接
if (listen(serverSocket, 5) < 0) {
perror('监听连接出错');
exit(1);
}
printf('服务器已启动。正在监听端口 %d...
', PORT);
while (true) {
// 接受客户端连接
clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressLength);
if (clientSocket < 0) {
perror('接受连接出错');
exit(1);
}
printf('客户端已连接,来自 %s:%d
', inet_ntoa(clientAddress.sin_addr), ntohs(clientAddress.sin_port));
// 处理客户端请求
handleClientRequest(clientSocket);
// 关闭客户端连接
close(clientSocket);
printf('客户端已断开连接
'); }
// 关闭服务器套接字
close(serverSocket);
return 0;
}
void handleClientRequest(int clientSocket) { char buffer[1024]; int bytesRead = read(clientSocket, buffer, sizeof(buffer)); if (bytesRead < 0) { perror('从套接字读取数据出错'); exit(1); }
// 解析JSON请求
struct json_object* jsonRequest = json_tokener_parse(buffer);
if (jsonRequest == NULL) {
perror('解析JSON出错');
exit(1);
}
// 从JSON请求中获取用户ID
struct json_object* jsonUserID;
json_object_object_get_ex(jsonRequest, 'userid', &jsonUserID);
int uid = json_object_get_int(jsonUserID);
// 处理温度湿度请求
handleTemperatureHumidity(clientSocket, uid);
// 清理资源
json_object_put(jsonRequest);
}
void handleTemperatureHumidity(int clientSocket, int uid) { sqlite3* db; int rc = sqlite3_open(DATABASE, &db); if (rc != SQLITE_OK) { perror('打开数据库出错'); exit(1); }
char query[100];
snprintf(query, sizeof(query), 'SELECT * FROM Status WHERE uid = %d', uid);
sqlite3_stmt* stmt;
rc = sqlite3_prepare_v2(db, query, -1, &stmt, 0);
if (rc != SQLITE_OK) {
perror('准备SQL语句出错');
exit(1);
}
// 获取用户的最新温度和湿度值
int temperature = 0;
int humidity = 0;
while (sqlite3_step(stmt) == SQLITE_ROW) {
struct Status status;
status.sid = sqlite3_column_int(stmt, 0);
status.uid = sqlite3_column_int(stmt, 1);
strcpy(status.device_name, (char*)sqlite3_column_text(stmt, 2));
strcpy(status.device_state, (char*)sqlite3_column_text(stmt, 3));
strcpy(status.value, (char*)sqlite3_column_text(stmt, 4));
strcpy(status.mode, (char*)sqlite3_column_text(stmt, 5));
if (strcmp(status.device_name, 'Temperature') == 0) {
temperature = atoi(status.value);
} else if (strcmp(status.device_name, 'Humidity') == 0) {
humidity = atoi(status.value);
}
}
// 根据温度和湿度值获取建议
char* advice = getAdvice(temperature, humidity);
// 将建议发送给客户端
sendResponse(clientSocket, advice);
// 清理资源
sqlite3_finalize(stmt);
sqlite3_close(db);
}
void sendResponse(int clientSocket, const char* response) { int bytesWritten = write(clientSocket, response, strlen(response)); if (bytesWritten < 0) { perror('写入套接字出错'); exit(1); } }
char* getAdvice(int temperature, int humidity) { char* advice = (char*)malloc(100);
if (temperature < 24) {
snprintf(advice, 100, '温度过低,请将温度调高至 26°C。');
} else if (humidity < 40 || humidity > 70) {
snprintf(advice, 100, '湿度过高或过低,请调整湿度水平。');
} else {
snprintf(advice, 100, '暂无建议。');
}
return advice;
}
数据库是SQlite Expert personal window下的QT是http可以和Linux的ubuntu的TCP/IP连接通信吗,具体在QT和ubuntu操作的命令是什么内容:是的,可以在Windows下的QT应用程序与运行在Ubuntu上的TCP/IP服务器进行通信。
在QT中,可以使用QNetworkAccessManager类来发送HTTP请求和接收响应。可以使用QNetworkRequest类来设置请求的URL和头部信息。可以使用QNetworkReply类来处理服务器的响应。
在Ubuntu上,可以使用Linux的套接字编程来创建TCP/IP服务器。可以使用socket函数创建套接字,使用bind函数将套接字绑定到指定的地址和端口,使用listen函数监听传入连接,使用accept函数接受客户端连接,使用read和write函数读取和写入套接字数据。
以下是一个示例代码,展示了如何在Windows下的QT应用程序中与Ubuntu上的TCP/IP服务器进行通信:
QT应用程序代码(procession.h和procession.cpp文件):
#ifndef PROCESSION_H
#define PROCESSION_H
#include <QWidget>
#include <QNetworkAccessManager>
#include <QNetworkReply>
namespace Ui {
class Procession;
}
class Procession : public QWidget
{
Q_OBJECT
public:
explicit Procession(int userid, QWidget *parent = nullptr);
~Procession();
void processionWidget();
private slots:
void connectToServer(); // 连接服务器
void handleServerResponse(QNetworkReply *reply); // 处理服务器响应
private:
Ui::Procession *ui;
int userid;
QNetworkAccessManager *networkManager;
};
#endif // PROCESSION_H
#include "procession.h"
#include "ui_procession.h"
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
Procession::Procession(int userid, QWidget *parent) :
QWidget(parent),
ui(new Ui::Procession),
userid(userid)
{
ui->setupUi(this);
processionWidget();
networkManager = new QNetworkAccessManager(this);
connect(ui->connectServerBtn, &QPushButton::clicked, this, [=]() {
ui->message->setText('正在连接中...');
this->connectToServer();
});
connect(networkManager, &QNetworkAccessManager::finished, this, &Procession::handleServerResponse);
}
Procession::~Procession()
{
delete ui;
}
void Procession::processionWidget()
{
setWindowTitle('服务器通信');
setAutoFillBackground(true);
QPalette palette = this->palette();
QPixmap pixmap(':/user/image/image/net.jpg');
palette.setBrush(QPalette::Window, QBrush(pixmap));
setPalette(palette);
setFixedSize(600, 400);
}
void Procession::connectToServer()
{
QJsonObject json;
json['userid'] = this->userid;
QJsonDocument doc(json);
QByteArray postData = doc.toJson();
QNetworkRequest request(QUrl(ui->serverIP->text()));
request.setHeader(QNetworkRequest::ContentTypeHeader, 'application/json');
networkManager->post(request, postData);
}
void Procession::handleServerResponse(QNetworkReply *reply)
{
if (reply->error() == QNetworkReply::NoError) {
QByteArray response = reply->readAll();
ui->message->append(response);
} else {
ui->message->append('连接失败!');
}
reply->deleteLater();
}
Ubuntu上的TCP/IP服务器代码(server.c文件):
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sqlite3.h>
#include <stdbool.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <json-c/json.h>
#define DATABASE "database.db"
#define PORT 8080
struct Status {
int sid; // 状态ID
int uid; // 用户ID
char device_name[10]; // 设备名称
char device_state[10]; // 设备状态
char value[10]; // 值
char mode[10]; // 模式
};
void handleClientRequest(int clientSocket); // 处理客户端请求
void handleTemperatureHumidity(int clientSocket, int uid); // 处理温度湿度请求
void sendResponse(int clientSocket, const char* response); // 发送响应
char* getAdvice(int temperature, int humidity); // 获取建议
int main() {
int serverSocket, clientSocket;
struct sockaddr_in serverAddress, clientAddress;
socklen_t clientAddressLength = sizeof(clientAddress);
// 创建套接字
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) {
perror('创建套接字出错');
exit(1);
}
// 设置服务器地址
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(PORT);
// 将套接字绑定到指定的地址和端口
if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) {
perror('绑定套接字出错');
exit(1);
}
// 监听传入连接
if (listen(serverSocket, 5) < 0) {
perror('监听连接出错');
exit(1);
}
printf('服务器已启动。正在监听端口 %d...
', PORT);
while (true) {
// 接受客户端连接
clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressLength);
if (clientSocket < 0) {
perror('接受连接出错');
exit(1);
}
printf('客户端已连接,来自 %s:%d
', inet_ntoa(clientAddress.sin_addr), ntohs(clientAddress.sin_port));
// 处理客户端请求
handleClientRequest(clientSocket);
// 关闭客户端连接
close(clientSocket);
printf('客户端已断开连接
');
}
// 关闭服务器套接字
close(serverSocket);
return 0;
}
void handleClientRequest(int clientSocket) {
char buffer[1024];
int bytesRead = read(clientSocket, buffer, sizeof(buffer));
if (bytesRead < 0) {
perror('从套接字读取数据出错');
exit(1);
}
// 解析JSON请求
struct json_object* jsonRequest = json_tokener_parse(buffer);
if (jsonRequest == NULL) {
perror('解析JSON出错');
exit(1);
}
// 从JSON请求中获取用户ID
struct json_object* jsonUserID;
json_object_object_get_ex(jsonRequest, 'userid', &jsonUserID);
int uid = json_object_get_int(jsonUserID);
// 处理温度湿度请求
handleTemperatureHumidity(clientSocket, uid);
// 清理资源
json_object_put(jsonRequest);
}
void handleTemperatureHumidity(int clientSocket, int uid) {
sqlite3* db;
int rc = sqlite3_open(DATABASE, &db);
if (rc != SQLITE_OK) {
perror('打开数据库出错');
exit(1);
}
char query[100];
snprintf(query, sizeof(query), 'SELECT * FROM Status WHERE uid = %d', uid);
sqlite3_stmt* stmt;
rc = sqlite3_prepare_v2(db, query, -1, &stmt, 0);
if (rc != SQLITE_OK) {
perror('准备SQL语句出错');
exit(1);
}
// 获取用户的最新温度和湿度值
int temperature = 0;
int humidity = 0;
while (sqlite3_step(stmt) == SQLITE_ROW) {
struct Status status;
status.sid = sqlite3_column_int(stmt, 0);
status.uid = sqlite3_column_int(stmt, 1);
strcpy(status.device_name, (char*)sqlite3_column_text(stmt, 2));
strcpy(status.device_state, (char*)sqlite3_column_text(stmt, 3));
strcpy(status.value, (char*)sqlite3_column_text(stmt, 4));
strcpy(status.mode, (char*)sqlite3_column_text(stmt, 5));
if (strcmp(status.device_name, 'Temperature') == 0) {
temperature = atoi(status.value);
} else if (strcmp(status.device_name, 'Humidity') == 0) {
humidity = atoi(status.value);
}
}
// 根据温度和湿度值获取建议
char* advice = getAdvice(temperature, humidity);
// 将建议发送给客户端
sendResponse(clientSocket, advice);
// 清理资源
sqlite3_finalize(stmt);
sqlite3_close(db);
}
void sendResponse(int clientSocket, const char* response) {
int bytesWritten = write(clientSocket, response, strlen(response));
if (bytesWritten < 0) {
perror('写入套接字出错');
exit(1);
}
}
char* getAdvice(int temperature, int humidity) {
char* advice = (char*)malloc(100);
if (temperature < 24) {
snprintf(advice, 100, '温度过低,请将温度调高至 26°C。');
} else if (humidity < 40 || humidity > 70) {
snprintf(advice, 100, '湿度过高或过低,请调整湿度水平。');
} else {
snprintf(advice, 100, '暂无建议。');
}
return advice;
}
原文地址: https://www.cveoy.top/t/topic/fB5l 著作权归作者所有。请勿转载和采集!