Qt网络通信:与C++服务器进行JSON数据交互
Qt网络通信:与C++服务器进行JSON数据交互
概述
本文将介绍如何使用Qt框架构建一个简单的客户端程序,该程序通过网络与C++服务器进行通信,并使用JSON格式进行数据交互。客户端程序将用户ID发送到服务器,服务器根据用户ID查询数据库获取用户的最新温度和湿度值,并根据这些值生成建议,最终将建议作为响应发送回客户端。
客户端代码 (procession.h)cpp#ifndef PROCESSION_H#define PROCESSION_H
#include
namespace Ui {class Procession;}
class Procession : public QWidget{ Q_OBJECT
public: explicit Procession(int userid,QWidget *parent = nullptr); ~Procession(); void processionWidget();
private slots: void connectToServer(); //和服务器通信 void handleServerResponse(QNetworkReply *reply); //和服务器连接回应
private: Ui::Procession *ui; int userid; QNetworkAccessManager *networkManager;};
#endif // PROCESSION_H
客户端代码 (procession.cpp)cpp#include 'procession.h'#include 'ui_procession.h'#include #include #include
//通过发送POST请求将用户ID发送到指定的服务器,并将服务器的响应显示在界面上。
Procession::Procession(int userid,QWidget *parent) : QWidget(parent), ui(new Ui::Procession), userid(userid){ ui->setupUi(this); processionWidget(); networkManager = new QNetworkAccessManager(this); // 初始化 networkManager 对象 connect(ui->connectServerBtn,&QPushButton::clicked,this,={ ui->message->setText('正在连接中……'); this->connectToServer(); }); connect(networkManager, &QNetworkAccessManager::finished, this, &Procession::handleServerResponse);
}
Procession::~Procession(){ delete ui;}
void Procession::processionWidget(){ setWindowTitle('服务器通信'); setAutoFillBackground(true); QPalette palette=this->palette(); QPixmap pixmap(':/user/image/image/net.jpg'); palette.setBrush(QPalette::Window, QBrush(pixmap)); setPalette(palette); setFixedSize(600,400);}void Procession::connectToServer(){ QJsonObject json; json['userid'] = this->userid;
QJsonDocument doc(json); QByteArray postData = doc.toJson();
QNetworkRequest request(QUrl(ui->serverIP->text())); request.setHeader(QNetworkRequest::ContentTypeHeader, 'application/json');
networkManager->post(request, postData);}
void Procession::handleServerResponse(QNetworkReply *reply){ if (reply->error() == QNetworkReply::NoError) { QByteArray response = reply->readAll(); ui->message->append(response); } else { ui->message->append('连接失败!'); }
reply->deleteLater();}
服务器代码 (server.c)c#include <stdio.h>#include <stdlib.h>#include <string.h>#include <sqlite3.h>#include <stdbool.h>#include <unistd.h>#include <sys/socket.h>#include <netinet/in.h>#include <arpa/inet.h>#include <json-c/json.h>
#define DATABASE 'database.db'#define PORT 8080
struct Status { int sid; // 状态ID int uid; // 用户ID char device_name[10]; // 设备名称 char device_state[10]; // 设备状态 char value[10]; // 值 char mode[10]; // 模式};
void handleClientRequest(int clientSocket); // 处理客户端请求void handleTemperatureHumidity(int clientSocket, int uid); // 处理温度湿度请求void sendResponse(int clientSocket, const char* response); // 发送响应char* getAdvice(int temperature, int humidity); // 获取建议
int main() { int serverSocket, clientSocket; struct sockaddr_in serverAddress, clientAddress; socklen_t clientAddressLength = sizeof(clientAddress);
// 创建套接字 serverSocket = socket(AF_INET, SOCK_STREAM, 0); if (serverSocket < 0) { perror('创建套接字出错'); exit(1); }
// 设置服务器地址 serverAddress.sin_family = AF_INET; serverAddress.sin_addr.s_addr = INADDR_ANY; serverAddress.sin_port = htons(PORT);
// 将套接字绑定到指定的地址和端口 if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) < 0) { perror('绑定套接字出错'); exit(1); }
// 监听传入连接 if (listen(serverSocket, 5) < 0) { perror('监听连接出错'); exit(1); }
printf('服务器已启动。正在监听端口 %d...
', PORT);
while (true) { // 接受客户端连接 clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressLength); if (clientSocket < 0) { perror('接受连接出错'); exit(1); }
printf('客户端已连接,来自 %s:%d
', inet_ntoa(clientAddress.sin_addr), ntohs(clientAddress.sin_port));
// 处理客户端请求 handleClientRequest(clientSocket);
// 关闭客户端连接 close(clientSocket); printf('客户端已断开连接
'); }
// 关闭服务器套接字 close(serverSocket);
return 0;}
void handleClientRequest(int clientSocket) { char buffer[1024]; int bytesRead = read(clientSocket, buffer, sizeof(buffer)); if (bytesRead < 0) { perror('从套接字读取数据出错'); exit(1); }
// 解析JSON请求 struct json_object* jsonRequest = json_tokener_parse(buffer); if (jsonRequest == NULL) { perror('解析JSON出错'); exit(1); }
// 从JSON请求中获取用户ID struct json_object* jsonUserID; json_object_object_get_ex(jsonRequest, 'userid', &jsonUserID); int uid = json_object_get_int(jsonUserID);
// 处理温度湿度请求 handleTemperatureHumidity(clientSocket, uid);
// 清理资源 json_object_put(jsonRequest);}
void handleTemperatureHumidity(int clientSocket, int uid) { sqlite3* db; int rc = sqlite3_open(DATABASE, &db); if (rc != SQLITE_OK) { perror('打开数据库出错'); exit(1); }
char query[100]; snprintf(query, sizeof(query), 'SELECT * FROM Status WHERE uid = %d', uid);
sqlite3_stmt* stmt; rc = sqlite3_prepare_v2(db, query, -1, &stmt, 0); if (rc != SQLITE_OK) { perror('准备SQL语句出错'); exit(1); }
// 获取用户的最新温度和湿度值 int temperature = 0; int humidity = 0;
while (sqlite3_step(stmt) == SQLITE_ROW) { struct Status status; status.sid = sqlite3_column_int(stmt, 0); status.uid = sqlite3_column_int(stmt, 1); strcpy(status.device_name, (char*)sqlite3_column_text(stmt, 2)); strcpy(status.device_state, (char*)sqlite3_column_text(stmt, 3)); strcpy(status.value, (char*)sqlite3_column_text(stmt, 4)); strcpy(status.mode, (char*)sqlite3_column_text(stmt, 5));
if (strcmp(status.device_name, 'Temperature') == 0) { temperature = atoi(status.value); } else if (strcmp(status.device_name, 'Humidity') == 0) { humidity = atoi(status.value); } }
// 根据温度和湿度值获取建议 char* advice = getAdvice(temperature, humidity);
// 将建议发送给客户端 sendResponse(clientSocket, advice);
// 清理资源 sqlite3_finalize(stmt); sqlite3_close(db);}
void sendResponse(int clientSocket, const char* response) { int bytesWritten = write(clientSocket, response, strlen(response)); if (bytesWritten < 0) { perror('写入套接字出错'); exit(1); }}
char* getAdvice(int temperature, int humidity) { char* advice = (char*)malloc(100);
if (temperature < 24) { snprintf(advice, 100, '温度过低,请将温度调高至 26°C。'); } else if (humidity < 40 || humidity > 70) { snprintf(advice, 100, '湿度过高或过低,请调整湿度水平。'); } else { snprintf(advice, 100, '暂无建议。'); }
return advice;}
数据库设计
数据库名为 database.db,使用SQLite数据库。数据库中包含一个名为 Status 的表,用于存储用户的温湿度数据。表结构如下:
| 字段名 | 数据类型 | 描述 ||---|---|---|| sid | INTEGER | 状态ID (主键) || uid | INTEGER | 用户ID || device_name | TEXT | 设备名称 (例如:Temperature, Humidity) || device_state | TEXT | 设备状态 (例如:ON, OFF) || value | TEXT | 值 (例如:25, 60) || mode | TEXT | 模式 (例如:AUTO, MANUAL) |
总结
本文介绍了如何使用Qt框架构建一个简单的客户端程序,通过网络与C++服务器进行通信,并使用JSON格式进行数据交互。服务器程序使用SQLite数据库存储用户的温湿度数据,并根据客户端请求返回相应的建议。
关键词
Qt, C++, 网络通信, JSON, 服务器, 客户端, 数据库, 温湿度, 建
原文地址: https://www.cveoy.top/t/topic/fB4U 著作权归作者所有。请勿转载和采集!