基于Netty的多人聊天室实现
基于Netty的多人聊天室实现
本文介绍了一个基于Netty框架的多人聊天室的实现,主要包括服务器端和客户端两部分。其中服务器端实现了用户登录、聊天室列表、消息发送和私聊功能,客户端实现了接收服务器端的消息和向服务器端发送消息的功能。
一、服务器端
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.util.concurrent.DefaultEventExecutorGroup;
import io.netty.util.concurrent.EventExecutorGroup;
import java.util.concurrent.ConcurrentHashMap;
public class MultiChatServer {
private final int port;
private final ConcurrentHashMap<String, ChannelHandlerContext> userMap = new ConcurrentHashMap<>();
private final EventExecutorGroup group = new DefaultEventExecutorGroup(16);
public MultiChatServer(int port) {
this.port = port;
}
public void run() throws Exception {
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap b = new ServerBootstrap();
b.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new StringDecoder(), new StringEncoder(), new MultiChatServerHandler(userMap, group));
}
})
.option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true);
ChannelFuture f = b.bind(port).sync();
f.channel().closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
}
public static void main(String[] args) throws Exception {
int port = 8080;
new MultiChatServer(port).run();
}
}
代码说明:
MultiChatServer类负责启动服务器,监听客户端连接请求,并处理连接请求。userMap用于存储用户和其连接的ChannelHandlerContext。group用于处理异步操作。- 代码中使用了
NioEventLoopGroup来处理网络事件,NioServerSocketChannel来创建服务器通道。 ChannelInitializer用于初始化每个连接的ChannelPipeline,添加StringDecoder和StringEncoder用于编解码字符串消息,并添加MultiChatServerHandler处理消息。
二、MultiChatServerHandler 类
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.util.concurrent.EventExecutorGroup;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class MultiChatServerHandler extends SimpleChannelInboundHandler<String> {
private final ConcurrentHashMap<String, ChannelHandlerContext> userMap;
private final EventExecutorGroup group;
public MultiChatServerHandler(ConcurrentHashMap<String, ChannelHandlerContext> userMap, EventExecutorGroup group) {
this.userMap = userMap;
this.group = group;
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println("Client connected: " + ctx.channel().remoteAddress());
}
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
System.out.println("Client disconnected: " + ctx.channel().remoteAddress());
userMap.values().remove(ctx);
}
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
String[] tokens = msg.split("|");
String command = tokens[0];
switch (command) {
case "LOGIN":
handleLogin(ctx, tokens[1], tokens[2]);
break;
case "LIST":
handleList(ctx);
break;
case "MSG":
handleMessage(ctx, tokens[1], tokens[2]);
break;
case "PRIVATE":
handlePrivateMessage(ctx, tokens[1], tokens[2]);
break;
default:
ctx.writeAndFlush("Invalid command: " + command);
break;
}
}
private void handleLogin(ChannelHandlerContext ctx, String username, String password) {
if (userMap.containsKey(username)) {
ctx.writeAndFlush("User already logged in: " + username);
} else {
userMap.put(username, ctx);
ctx.writeAndFlush("Login successful: " + username);
}
}
private void handleList(ChannelHandlerContext ctx) {
StringBuilder sb = new StringBuilder();
sb.append("Available chat rooms:
");
for (Map.Entry<String, ChannelHandlerContext> entry : userMap.entrySet()) {
sb.append(entry.getKey()).append("\n");
}
ctx.writeAndFlush(sb.toString());
}
private void handleMessage(ChannelHandlerContext ctx, String roomName, String message) {
StringBuilder sb = new StringBuilder();
sb.append("[").append(ctx.channel().remoteAddress()).append("] ").append(message).append("\n");
for (Map.Entry<String, ChannelHandlerContext> entry : userMap.entrySet()) {
if (entry.getKey().equals(roomName)) {
entry.getValue().writeAndFlush(sb.toString());
}
}
}
private void handlePrivateMessage(ChannelHandlerContext ctx, String recipient, String message) {
StringBuilder sb = new StringBuilder();
sb.append("[").append(ctx.channel().remoteAddress()).append("] (private) ").append(message).append("\n");
if (userMap.containsKey(recipient)) {
userMap.get(recipient).writeAndFlush(sb.toString());
} else {
ctx.writeAndFlush("User not found: " + recipient);
}
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
cause.printStackTrace();
ctx.close();
}
}
代码说明:
MultiChatServerHandler类处理来自客户端的消息,并根据消息类型进行不同的处理。handleLogin方法处理用户登录请求。handleList方法处理聊天室列表请求。handleMessage方法处理普通消息,将消息广播到指定的房间。handlePrivateMessage方法处理私聊消息,将消息发送给指定的接收者。
三、客户端
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import java.io.BufferedReader;
import java.io.InputStreamReader;
public class MultiChatClient {
private final String host;
private final int port;
private ChannelHandlerContext ctx;
public MultiChatClient(String host, int port) {
this.host = host;
this.port = port;
}
public void run() throws Exception {
EventLoopGroup group = new NioEventLoopGroup();
try {
Bootstrap b = new Bootstrap();
b.group(group)
.channel(NioSocketChannel.class)
.option(ChannelOption.SO_KEEPALIVE, true)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline().addLast(new StringDecoder(), new StringEncoder(), new MultiChatClientHandler());
}
});
ChannelFuture f = b.connect(host, port).sync();
ctx = f.channel().pipeline().context(MultiChatClientHandler.class);
BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
while (true) {
String line = in.readLine();
if (line == null) {
break;
}
ctx.writeAndFlush(line + "\n");
}
} finally {
group.shutdownGracefully();
}
}
public static void main(String[] args) throws Exception {
String host = "localhost";
int port = 8080;
new MultiChatClient(host, port).run();
}
}
代码说明:
MultiChatClient类负责启动客户端,连接服务器,并向服务器发送消息。- 代码中使用了
NioEventLoopGroup来处理网络事件,NioSocketChannel来创建客户端通道。 ChannelInitializer用于初始化每个连接的ChannelPipeline,添加StringDecoder和StringEncoder用于编解码字符串消息,并添加MultiChatClientHandler处理消息。- 客户端通过
BufferedReader从控制台读取用户输入,并将消息发送给服务器。
四、MultiChatClientHandler 类
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
public class MultiChatClientHandler extends SimpleChannelInboundHandler<String> {
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
System.out.println(msg);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
cause.printStackTrace();
ctx.close();
}
}
代码说明:
MultiChatClientHandler类处理来自服务器的消息,并将其打印到控制台。
总结
该项目是一个基于Netty框架实现的多人聊天室,包含服务器端和客户端两部分。服务器端实现了用户登录、聊天室列表、消息发送和私聊功能,客户端实现了接收服务器端的消息和向服务器端发送消息的功能。代码使用简洁明了,易于理解和扩展。
原文地址: https://www.cveoy.top/t/topic/f1fI 著作权归作者所有。请勿转载和采集!